May 2009
Well Worth The Risk: Slot Innovations by John Grochowski
Sometimes companies are born of innovation. Sometimes they’re driven by
the innovations of others. Either way, it takes further innovation to
survive and thrive in a competitive environment. So it goes with
International Game Technology and WMS Gaming, two of the major
competitors among America’s slot manufacturers. IGT was born of the idea
to bring draw poker to a video game format, one of the major innovations
of the 1970s. WMS evolved from generations of pinball and arcade game
makers and made its big breakthrough in gaming by adapting Australian
slots for an American audience. Today, both continue to innovate,
continually giving us new ways to play the slots.
INTERNATIONAL GAME TECHNOLOGY
It was the mid-1970s, and Si Redd, working for Bally Gaming, had an
idea. What if you took five-card draw poker on a video screen, and
instead of having the player compete against another hand, paid
according to a paytable instead? Bally didn’t want the game, and allowed
Redd to keep the patent as he partnered with Fortune Coin to form
Sircoma to sell video poker machines. When Redd took the company public,
it was christened International Game Technology.
At first, IGT focused on Redd’s innovation, leading the charge into a
video poker future. When it branched into three-reel slot machines, with
games including Double Jackpot, Wild Cherry, Red, White and Blue and
Double Diamond, IGT was a fast success, becoming the world’s biggest
slot manufacturer. To get there and stay there, IGT has continued to
innovate, and to capitalize on the innovations of others.
An innovation of its own? Try Megabucks, which has led to the whole
Megajackpots line of wide-area progressive slot machines. This one game
in the mid-1980s linked $1, three-reel slot machines at different
casinos throughout Nevada to a common jackpot. When you wagered on
Megabucks at one casino, a percentage of the bet would register on
jackpot meters above banks of machines throughout the state. It all went
live in 1986, and that was the first time jackpots had been linked in
different casinos. It was an immediate success, and the links at other
denominations, including Quartermania and Nevada Nickels, quickly
followed. Today IGT offers wide-area progressives on a variety of games,
including Wheel of Fortune, Elvis, the Beverly Hillbillies and Uno video
slots. And you can find wide-areas through most of the nation, including
Minnesota, Wisconsin, Missouri, Kansas, Michigan and Oklahoma in the
Midwest. The exceptions are Illinois and Indiana, where it is illegal to
link jackpots in different casinos.
Capitalizing on the innovations of others? The prime example is Wheel of
Fortune. The prize wheel rising atop slot machines was devised by Anchor
Gaming in the mid-1990s. The wheel originally was an add-on to standard
slant-top slot machines by other manufacturers, the Bally game Wheel of
Gold at first. When the prize wheel symbol landed on the payline, a tone
would sound, and it seemed there was magic. When that tone sounded,
signaling the player to push a button to start the wheel spinning, it
seemed the world would stop. Other players at the bank of machines would
pause and watch. Passers-by would stop in their tracks to see what was
going on. Wheel of Gold caught EVERYBODY’S attention, not least of all
IGT’s. This was an innovation they could run with, and they did. IGT
licensed the wheel, then licensed rights to a TV game show favorite,
morphed the two together and voila! Wheel of Fortune was born for its
continuing run as America’s favorite slot game.
Another innovation by others that IGT went on to make its own: Triple
Play Poker. The game in which we start with one five-card hand, decide
which cards to hold, then have our draws played out three separate times
from cloned decks was devised by Anchor Gaming’s Ernest Moody. With IGT
having been the video poker king right from the beginning, it’s only
natural that’s where Triple Play should wind up. IGT took the concept
and went to town, also marketing further Action video poker wrinkles
including Five Play, Ten Play, Fifty Play, Hundred Play and Spin Poker.
Leading Edge Design got in on the act with its own video poker
innovation, Multi Strike Poker. A winner or free pass on Hand No. 1
earns the player a second hand worth double payoffs, which can bring a
third worth 4x payoffs, which can bring a fourth worth 8x payoffs. A
quarter player making a maximum 20-coin bet could draw a royal flush
worth $8,000 on the top hand. The natural home for the innovation: IGT,
which has continued to work with Leading Edge on further versions of
Multi Strike, including taking the concept beyond video poker and onto
video slots.
Among the latest IGT innovations is REELdepth with MLD — for Multi-Layer
Display — technology licensed from the California firm PureDepth. MLD
has a number of potential applications in medical, financial and
entertainment worlds, but the piece IGT is concerned with is innovating
with three-dimensional images on slot machines. MLD uses layered video
screens to create a 3D effect without special glasses. For IGT, that
means it can give the illusion of spinning reels on a video game, or
create the illusion of a hawk or butterfly flying practically out of the
screen, right toward you in video bonus type games.
“We think we’ve hit a home run with MLD,” says Ryan Griffin, product
manager of standard products at IGT, who points to the three-reel game
Diamond Fire. “Listen to the clicks. It sounds like a stepper slot. Feel
the vibrations on the button panel. It has sounds and feels like a
stepper slot.” That gives IGT all kinds of flexibility for further
innovation. With REELdepth, IGT can put reel-spinning-type games on the
same multi-game machine as video-type games. Three-reel games with
four-reel games, with five-reel games. Let the player decide.
It’s also an innovation that gives IGT’s systems people room for extra
innovation as they prepare for a transition to server-based gaming. One
of the features IGT has been showing on its server-based prototypes the
last couple of years is called the Service Window. Video reels can be
compressed as a length-of-the-screen touch screen opens to allow instant
communication between casino and customer. You can redeem points, make
show or dinner reservations or call for an attendant. Or the casino can
communicate with you to make special offers. If a check of sales shows
empty seats for that evening’s show, the casino can use the service
window to offer you a show comp on the spot. Instant two-way
communication. At first, IGT struggled with how to bring the Service
Window and other server-based applications to reel-spinning games.
REELdepth changes that.
“What’s really interesting to me is the convergence with the MLD, our
REELdepth product,” said Javier Saenz, vice president of product and
marketing. “We take a spinning reel type game and open the service
window, and the game scoots out of the way and you can interact with the
touch screen. It’s just amazing to watch reels move.”
When even the innovators are amazed, you know there are more innovations
ahead.
WMS GAMING
It was the mid-1990s, and WMS was starting to make an impact with one of
its earliest innovations: the Dotmation screen, which was placed atop
three-reel slots for bonus play. The big initial Dotmation hit was Piggy
Bankin.’ As you played, coins were added to a piggy bank, depicted in
orange dots on the top screen, with the amount of your potential bonus
written on the pig’s side. When the Break the Bank symbol landed on the
payline, a hammer animated on the screen would bust open the piggy,
coins would fly out and you’d collect the amount that had been
displayed.
A follow-up game, Jackpot Party, was carving out a niche. It was another
three-reel slot, and when three noisemaker symbols turned up, a cry of
“Jackpot Party!” would sound, disco music would play, and a grid of
orange Dotmation squares would appear on the top box. The player would
use a button on the machine to stop at squares, opening them to reveal
either a bonus amount or a “pooper” that would end the round. It was
fun, innovative, and short-lived. WMS was found to be in violation of
IGT’s Telnaes patent for mapping a virtual reel and using a random
number generator to determine outcome. WMS was issued a cease and desist
order for further distribution. That was eventually sorted out by WMS
paying IGT a licensing fee, but WMS had an ace up its sleeve. The
company had taken note at the popularity of new video games, especially
from Aristocrat, in Australia and the Pacific Rim, and was sure it could
adapt that to a format that would attract American players.
The result was Reel ‘em In!, not the first video slot, and not even the
first video slot with a bonus event, but the first to become a megahit
among American players. The Reel ’em In! format was classic, one that
proved a template for WMS success to come. It was and is a five-reel
video slot game, with fishing-related symbols on the reels. The first
release had five paylines — three across the reels, a V and an inverted
V. Three scattered fishing lures triggered the bonus event. Video reels
were replaced by a scene of five fishermen on a pond, and the player
would select one to reel in the prize, the bigger the fish, the bigger
the bonus.
WMS was confident the game would be a success, but the size of its
popularity caught other manufacturers by surprise, and they scrambled to
get in on the sudden video madness. Casino execs had been sure video
gaming was going to take an expanded role beyond video poker, but the
early favorite as a template for American video success was Silicon
Gaming, with its elongated video screen and high technology, using a
hard drive instead of the microchips that were driving slot machines.
But WMS’ early releases were much less expensive than Silicon’s, and the
players seemed to be having more fun. Silicon’s early quarter games drew
more play than casino averages, but Reel ‘em In! far outperformed
Silicon’s games, even though the WMS videos were nickel games.
It’s hard to pin a revolution down to just one moment, but Reel ’em In!
no doubt was a turning point for video slots, a cornerstone for WMS.
Reel ’em In! has remained a key component of success for WMS, which has
returned to the theme in several different formats, including the new
Community Gaming version Reel ’em In: Compete to Win, in the last
decade-plus. For that matter, the reel-spinning innovations have
remained important to WMS, too, with the pig theme introduced in Piggy
Bankin’ returning in the early video slot Filthy Rich and again recently
in the Community Gaming slot Bigger Bang Big Event. From those 1990s
innovations, WMS has built a company that takes pride in innovating, and
which has taken a big step ahead in the last couple of years with what
it calls its Tri-Innovations: Community Gaming, Sensory Immersion Gaming
and Transmissive Reels Gaming.
“If you recall back in October 2006, we launched our Tri- Innovations,
which consisted of Community Gaming, Sensory Immersion Gaming, and
Transmissive Reels,” said marketing vice president Rob Bone. “Each of
those categories have seen multiple themes and multiple executions, so
we’re on our ninth Transmissive Reels, we’re on our sixth Community
Gaming, we’re on our fifth Sensory Immersion. We’re going to continue to
innovate, and while others may talk about Community Gaming, we’re on
Community Gaming 2.0, the next gen version. We’re defining how networked
gaming is going to unfold. And the key soundbite is we’re doing it one
step at a time. Product by product and bank by bank.”
First of the Transmissive Reels games was Monopoly Super Money Grab, a
reel-spinning game with an eye-catching difference. A video image can be
transmitted onto the glass in front of the physical reels. While the
reels are spinning, Mr. Monopoly can be walking his dog down the
Boardwalk on the screen. And in a bonus event, the reels can be
darkened, and the entire front glass used as a video screen. The concept
has been used again and again in the last couple of years, including in
the pig-themed Bigger Bang Big Event, where pigs can squeal right from
an overhead display onto the glass on individual games, surrounding the
reels, creating wild symbols, adding bonuses and whipping up creative
fun.
Community Gaming, where players get a chance to go to bonus rounds
together, is an innovation that makes playing the slots a more social
experience. First in the series was Monopoly Big Event, with five
potential community bonuses, including a trip around a giant Monopoly
board and a whole bank full of players rooting for the dice to take them
all to the Boardwalk. It’s a versatile theme, with room for competitive
community bonuses as in Reel ‘em In: Compete to Win, where everyone is
hoping to be the one to land the biggest fish.
Sensory Immersion Gaming, with special chairs equipped with Bose
speakers for a full sensory experience, began with the thrills of being
in the cockpit, shooting down bonuses in Top Gun. From there, it went to
a journey through a storyline in the Wizard of Oz, and is continuing
along the same lines with a thrill-seeking Dirty Harry game and the
story line of Time Machine. Those are some pretty hefty innovations, but
WMS isn’t stopping to consolidate.
“Wizard of Oz and Sensory Immersion have been a huge success for us.
Transmissive and Community games have shown some of the best performance
our company has ever seen,” Bone said. “So whereas we hoped one or two
of them would work, it’s clear to us that all three have worked., and
now we’re commercializing Adaptive Gaming.”
Yes, Adaptive Gaming is yet another innovation, one that can draw on the
Tri-Innovations along with giving players a chance to adapt games to the
way they want to play. The first in the Adaptive Gaming line is Star
Trek, with a fourth theme, The Enterprise Incident, soon to be added to
the initial release with “Trek Through Time,” “The Trouble With Tribbles”
and “Explore New Worlds.” As you play one game, Star Trek-themed bonus
rounds allow you to earn Federation medals toward unlocking the next
game. And if you’ve already unlocked The Trouble With Tribbles, or are
part way toward earning the next game, you don’t have to start from
scratch next time you play. WMS’ WAGE-NET wide-area network can remember
an identity you create, allowing you to pick up where you left off by
logging back in, even at a different casino.
Innovative? Sure, but just a beginning. That’s one thing about
innovations. They unlock doors and point the way to still more
innovation.
— John Grochowski is the author of The Casino Answer Book, The Slot
Machine Answer Book, The Video Poker Answer Book and the Craps Answer
Book, available through Bonus Books, Inc. at (800) 225-3775. |