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August 2009

Video Poker: The Razor's Edge by Linda Boyd

Management is much more sophisticated now than back in the late 70s  when the first video poker device was spotted on the casino floor.  Back then nobody had the software to know the precise way to play  each dealt hand much less the expected return (ER) if played computer- perfectly. That’s why there was lots of cherry-picking by savvy  players who may not have played completely accurately, but pretty close. Relatively commonplace were games like Full Pay Deuces Wild  (100.7620%, variance 25.83462) and even some 9/7 Jacks or Better  (100.7995%, variance 17.28500). This was not really a problem for  casinos because it was rare indeed for a player to even come close to  the theoretical return. The main cause of neither casino management  nor players being too sure of the game’s expected return (ER) was the  non-existence of computer-perfect software. This all changed in the  90s when computer software genius Dean Zamzow wrote WinPoker,  enabling players to practice 100% accurate play at home. Not only  that, but players would know the exact ER for every game on the floor  as well as the variance or risk to their bankroll.

Zamzow’s breakthrough software took a while to catch on, so a few  pros were able to make hay for several years. Later, however, the  product was endorsed by a pro and more people became aware of its  importance and the necessity for computer-perfect play. (In my  opinion, it’s still far and away the best practice software on the  market : www.videopokerpractice.com or www.zamzone.com).

Not only did WinPoker revolutionize video poker play for gamblers,  but it had a huge impact on casino management as well. For the first  time ever, casino owners knew with certainty the potential return for  players who practiced on WinPoker.

Herein lies the problem. Casino decision makers overreacted to the  actual effect of Zamzow’s software on their bottom line. True, smart  players used the tutorial software to play the games accurately.  However, the overwhelming majority of video poker players still don’t  use the tutorial software even though it’s been on the market for  more than 10 years. This means that casinos can rely on their own  accurate data (actual return on each video poker device, rather than  the theoretical expectations with computer-perfect play) to determine  the house’s expected profit.

Casinos can now advertise positive video poker games and still be  sure of making money; in fact, much bigger profits through increased  volume. These choices give an ever so slight advantage to the  miniscule number of gamblers who are capable of perfect play while  drawing in the masses to their casino. After all, even a razor’s edge  would only apply to a small number of lower denomination video poker  players.

Variance:
The variance refers to the likelihood that short-term  expectations will vary or differ from long-term results. The higher  the variance, the greater the probability that there will be  differences between long-term and short-term results. Games that  carry a high variance are a bigger threat to your bankroll than low- variance games.

Expected Return (ER):
The theoretical long-term return with computer  perfect play. This term is misunderstood by management because they  grossly overestimate the playing skill of the average Joe. The best  way to determine the actual return is to look at the results recorded  inside the device. I have seen these figures first-hand and can  attest to the fact that they vary, but are generally three or four  percentage points lower than the ER. A few people play almost  perfectly, but they’re in the minority and I have seen even good  players make some mistakes. In fact, there is some excellent software  on the market that isn’t computer-perfect due to the debate over  whether remembering rare and quirky plays is even worth the effort.  (Note: I personally favor practicing perfect play.)

Razor Advantage:
Whether the slight advantage is with the house or  player is not as significant as some management teams seem to think.  The reason is that either way, the casino will make a profit because  even with pros, few play perfectly. Case-in-point is when I noticed  pros making some mistakes in FPDW, but weren’t about to slow down to  check some close call holds. The average gambler makes frequent  mistakes and will get three or four percent less than the ER due to  their own mistakes. So whether the slight edge goes to the casino or  player isn’t that big a deal. One could even argue that by giving  players the advantage, the casino has a ready-made attraction for  their ad campaign.

Don’t Take Back:
One of the biggest mistakes casinos make is giving  something to players and then taking it back. For example, a local  casino used to send me $50 a week in bounceback cash and comp me four  tickets to any show. Next thing I knew they had cut me back to $20 a  week and no show tickets. I now play significantly less at that  casino and have let others know about the cutback. Really, none of  this is personal, but it’s difficult not to feel insulted when your  value to the casino seems to be going down. Extrapolating from this  concept, when a casino stops sending offers for comped rooms and  food, their loyal fans start looking for a new team to support. By  making the razor edge close, especially with progressive machines,  the casino can afford to keep the same level of comps and cash.

Selecting the Games:
Believe it or not there are games where both the casino and the  player make a profit. They are progressives where either the royal  flush or several hard to achieve hands are on a meter that grows as  more money is played. The casino sets the meter so they can be sure  they have made a reasonable profit, but there is a point where the  progressive jackpots are high enough so the ER for players is more  than 100%. That’s because the casino has already shaved off their  profit and is now “sharing” the wealth. In addition, the people  playing short-coin are contributing to the progressive meter, even  though they’re ineligible for progressive jackpots since most require  max-coin bets. The other choice good for everybody is the old  standard 9/6 Jacks or Better (9/6 JOB). That’s the very reason you’ll  still see plenty of them in high-roller rooms.

Best Games:
I’ve selected some excellent “razor-edge” games that will be  profitable to casinos and popular with players. Right now you’ll find  at least some of them in most casinos and look for even more in the  future. Of course you’ll still have to sort through some really bad  pay schedules to find the good games, but when uneducated people  throw money in devices with pathetic choices, you can’t blame the  casinos. (I received a complaint from a guy who said he “found” 6/5  JOB and not as many 9/6 JOB in casinos. I wondered why he didn’t just  play the 9/6 games instead of whining. I’m able to “find” lots of  full-priced Jimmy Choo shoes and Balenciaga bags, but certainly don’t  brag about the terrific price if I decide to buy them.)

8/5 JOB:
Players may think this is a poor choice since at reset the  ER is only 97.2984%, a game I wouldn’t play. However, when the royal  flush grows to 8,000 coins, the ER is close to 100% and casinos will  include both slot card cash and other benefits. For those who live in  states with maximum ER statutes, this game is legally permitted.  That’s because they always use the reset ER for progressives when  considering compliance with legislative mandates. The downside,  however, is there’s a high variance since so much depends on a royal  flush to achieve the theoretical return. Note that this figure is  slightly deceptive since you still get double your wager returned for  two pair, a frequent hand. Overall the game is right there on the  edge for both the house and player.

Progressive Illinois Deuces: 
At reset the ER is only 97.2984%, a  game I wouldn’t recommend. However, when the game is progressive,  often the case, it can be an excellent play. You can use the same  basic strategy as Not-So-Ugly-Deuces (NSUD), another 20/20 game,  (both return 20 for a 5-coin wager for both a full house and four of  a kind) and the variance is significantly less than other  progressives as the ER approaches 100%. This is one of the most  overlooked good plays in video poker. This is a video poker game  that’s good for both the house and the guest. (Free and user-friendly  strategy cards for this and other games are in the back of my book,  The Video Poker Edge.)

9/6 JOB: 
If you look in the high-roller rooms at most casinos, even  those on the Las Vegas Strip, you’ll probably find some 9/6 JOBs.  That’s because casino executives have found that even with a few  percentage points edge over players there’s a good profit for the  house. As I’ve been saying right along, people don’t play perfectly  and video poker is played so fast that if it’s just a triple play  dollar machine and a rather slow paced 800 games per hour, then  $12,000 is run through per hour. Even with a meager 1% advantage, and  usually it’s more, the house makes $120 per hour. Not so bad. Even if  a great player comes along, the casino makes $60 per hour, which  beats a poke in the eye with a sharp stick.  

Raising the Ante:
I think casinos are already doing a great job of  gradually upping the stakes for both video poker and slots. That’s  because I constantly hear things like, “My friend just won $500 on a  penny machine! Can you believe that?” Well, yes if the penny slot  actually costs $2.50 per game.

Casinos can reduce their advantage to one that is razor thin when  players are required or tempted to increase the size of their bets.  

Multi-Hands:
In the past, high-roller rooms had single-handed games  for higher denominations. People walking through might even mention,  “Hey, did you see that guy? He was playing a $25 machine — it cost  him $125 every single game.” Now there are 100-play dollar machines  that cost $500 per game and people don’t even bat an eye. Even if a  hot-shot player gets 99.5% ER on a game like this, assuming almost  perfect play for 9/6 JOB, the casino has a $2.50 advantage every  game. Even if it’s a slow player at 600 games per hour the casino  will make $1500 per hour off this customer. Better than live poker  even with higher rakes.  

Multi-Formats:
This new trend in video poker is really catching on.  Not only are some choices only available in multi-play formats, but  in order to be eligible for the special bonus, the player is required  to deposit extra coins. An example would be Quick Quads, which allows  extra opportunities for the player to get four of a kind. It does  cost six coins instead of five coins to be eligible for the bonus quads.

Final Thoughts:
Video poker is different from both slots and table  games in some key areas. There’s a skill component, unlike slots, but  player levels of skill are much more unpredictable than table games.  That’s because more people buy books on craps, Hold’Em, Blackjack and  other table games. In addition video poker is much more difficult to  play computer-perfectly than a game like Blackjack. There are close  to 2.5 million possible deals with a 52-card deck, and every single  time either the game or pay schedule for the same game changes, so  does the strategy. In fact, there is a basic strategy for Blackjack  that is easily learned and especially relevant with continuous  shuffling devices. That’s because Blackjack counting is effective  when you either alter the size of your bet or basic strategy based on  whether the remaining deck is rich in 10-pointers and Aces. That’s a  mute point with a continuous shuffling device, except for very minor  adjustments if there are many dealt hands in the same round. (Also if  you have a rookie dealer that allows you to see each of several hands  you’re playing before deciding to hit or stand.) This means that the  predictability of skill levels for individual video poker players is  unknown. Although some management teams are uncomfortable about not  knowing which players are truly skilled rather than just lucky, they  do have data showing the profit figures for each device. If they give  the house just a razor’s edge on some games, then not only will the  house come out ahead, but they will also have the best kind of  recidivism; that’s satisfied players coming back for more and letting  others know it’s the place to play.