Price Is Right
Progressive
Slots
by Victor Royer
This is a progressive video slot machine, based on
the IGT Megajackpots system. There are two versions of this game, one
with the Cliff Hanger Bonus and the other with the Plinko Bonus. Both
games feature the Showcase Showdown Bonus. The base game is the nine-line
video slot machine based on the Price Is Right theme. These two versions
of the game that are in the next stage of development feature the
addition of these bonuses plus the progressive jackpot, which starts at
$10,000.
When you reach the Showcase Showdown Bonus, you
will receive up to two spins from the top-box reel. If the spin results
in 55 to 100 credits, the game's stage is now set for some big bonus fun
in the main Showcase round. Here you get to pick on-screen price tags,
each of which reveals a prize amount paid in the total number of credits
shown on the tag. Some tags add extra bonus credits to your prize
package, and one tag is a multiplier that can multiply your win up to
five times. When you reveal the values of all the prize tags in that
package you will be awarded the package's total bonus credits. If the
total spin amount was not over 100 credits, then you will win the total
spin amount multiplied by the line bet amount. Otherwise, you will still
receive a consolation spin. If your spin results in exactly 100 credits,
then you get an extra spin that could mean even more credits for you.
The Cliff Hanger Bonus and the Plinko Bonus are the
two main features that separate the games from each other. In the Cliff
Hanger Bonus, the object is to help your yodeling climber climb up the
side of the mountain. You do this by picking up to three price tags. Each
tag reveals the number of steps the climber will take. The farther the
climber goes, the more credits you get. But, if the climber goes over the
edge and falls down the cliff, then you have to settle for the
consolation credits (which aren't shabby at all). No matter what, even
if your climber goes over the edge, you will always win something in this
bonus round.
In the Plinko bonus round, you will first receive
one Plinko chip. You then try to get as many as three more chips by
selecting three products from groups of two on the bonus screen. The more
chips you find, the more chances you have to get the biggest Plinko
bonus. After you have collected all the chips you can get, you indicate
where to drop them, one at a time, by touching your finger over that
specific area at the top of the Plinko board. The Plinko chip ambles its
way down the board, bouncing around as it hits the spokes, and eventually
lands in a pocket that designates the bonus amount you will win. And so
on for all the chips that you were able to collect for this bonus round.
If you're not familiar with the traditional Plinko
game, this used to be a very popular carnival game. The game was simply a
board with nails protruding from it, with pockets below. A rubber ring,
or a ball, was dropped from the top, gravity took over, and eventually
the ring, or ball, bounced its way to the bottom and came to rest in a
pocket that designated your win. This version of The Price Is Right, with
the Plinko Bonus, is very similar to that game in the Plinko Bonus round.
It's a really fun game, and I happen to like that version of this
progressive better than the others. But that's only a personal
preference, because all the games in this series from IGT are great fun,
and offer terrific wins.
Victor H. Royer is the author of 15 casino gaming
books. His new series starts with Powerful Profits from Blackjack
(January release). Seven more Powerful Profits titles follow. Order at
your local bookstore, Gambler's Book Shop (Las Vegas), or Amazon.
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The Slot Expert's Lucky 13 Tips
by John Robison
A few days ago I reviewed the press release announcing the publication of
my new book The Slot Expert's Guide to Playing Slots. My publisher's press
agent wrote that I've been playing the slots for more than 20 years. Has it
really been that long? I thought about it and realized that, yes, it had. I
set foot in a casino for the first time around 1980 in Atlantic City and I
first went to Las Vegas in 1983.
In my opinion there's never been a better time to play the slots. The
variety of machines on the slot floors today is nothing short of staggering
and, for my money, today's machines are much more fun to play than the machines in casinos even as recently as five years ago, when I first started
writing about slots and video poker.
I wish I could give you the secret for winning every time you play the
slots, but I can't because there is no secret. The result of each spin is
chosen at random and there's no way to legally shift the long-term odds in
your favor. I can, however, give you some tips that I've developed throughout my 20 years of pushing the spin button (I can't remember the last
time I pulled a slot machine's handle) to help you have more fun while playing the slots and to help you stretch your bankroll.
1. Play where you feel comfortable.
This tip operates on both a macro and a micro level. On the macro level, play in a casino where you feel safe and where you enjoy playing. Play where
the slot personnel are friendly and where hopper fills and handpays are handled quickly. Also, play in a casino that has amenities that appeal to
your tastes. There's no reason to play in a casino that has rooms, shows,
and food that you don't like.
Once you've chosen your casino, now choose a comfortable place to play in
that casino. Personally, I like playing slant-top machines, but I know others who prefer uprights. I also prefer playing in cozy niches on the slot
floor and not in areas that have long rows of slot machines. I want some traffic through the area, but I don't want to be on a major thoroughfare in
the casino.
Frank Scoblete, his wife, the beautiful
A.P., and I were at Treasure
Island (TI) in Las Vegas recently. While Frank tried his luck at the craps
tables, I checked out the machines in a new slot area. TI had closed one of
its moderately priced restaurants and put slots in its place. The problem
with this area is that it's on the route from the parking garage, to the casino, to the strip ‹ the main path through the property. I normally like
to play the end machines, but after a few minutes I promised myself that I
would never play one of the machines near that pathway again. There was far
too much traffic, too many people bumping up against the machine, and too
many "Looky Lous" watching me play for me to feel comfortable.
2. Choose machines based on the characteristics you want.
If you want a chance at a life-changing jackpot, play one of the wide-area-progressives with a jackpot in the millions. If your wants are a
bit more down-to-earth and you're willing to sacrifice many small hits for a
few more mid-level hits, play a low-hit-frequency machine like Blazing 7s or
Five Times Pay. If you're like me and you want to have a good chance at making your bankroll last a long time, play high-hit-frequency machines.
Here are three rules of thumb to use to identify low-hit frequency
machines:
- Machines with multiplying wild symbols tend to have low hit
frequencies and the higher the multiple, the lower the hit frequency.
- The higher the lowest payout on the paytable is, the lower the hit
frequency. Machines that pay out pushes or two coins per coin bet for the
lowest winning combination will tend to have higher hit frequencies than
machines on which the lowest winning combination pays five or 10 coins per
coin bet.
- Some machines, like Blazing 7s, are low-hit-frequency machines even
though neither rule number one nor rule number two apply to them. The only
way to find these machines is by playing them. I go into more detail about
how to identify low-hit-frequency machines in my book.
Finally, if you're looking to maximize the entertainment value of playing the slots, nothing
can beat the Australian-style, multi-line/multi-coin video slots for ingenuity and fun.
3. Let your bankroll choose your denomination.
Sure, you can play the $10 slots with $20, but you're probably going to
have a very short amount of time in action. I like to have a session stake
large enough to fund 100 spins. I find that's usually enough so that I get
tired of playing before I run out of money.
Only once did I come close to running out of money before I ran out of
desire to play. It was at The Desert Inn in Las Vegas and I was playing a
Lucky 7s machine, a notoriously low-hit-frequency machine. I went over 70
spins on that machine without a hit. Talk about cold. The only reasons I kept playing that machine were because I wanted to see how long the cold
streak would last, and because I was playing only one quarter per spin, so I
wasn't doing any damage to my bankroll.
4. Remember that no machine is ever due.
If any machine owed its player a hit, it was that machine at The Desert Inn. But the truth is that the result of each and every spin is chosen at
random, and the software running the machine doesn't care whether the machine has been hot, cold, or choppy in the past. The chances of hitting
any winning combination are exactly the same on every spin.
5. Play my recommended number of coins per spin.
Sometimes you'll want to play full coin. Other times you can do better by playing fewer coins per spin. My recommendations are based on my analysis of
over 1,000 slot machine payback programs. I cover this subject extensively
in my book, so I'll just summarize here.
Play one coin per spin on straight multipliers and bonus multipliers
(Double Diamond, Triple Diamond). Play full coin on buy-a-pays (Blazing 7s).
Play full coin on progressives, especially wide-area progressives with huge
jackpots. Play either one coin per spin or one coin per line on multi-line/multi-coin video slots. (I usually play one coin per line.)
6. Know where the nearest coin bucket is.
If you're lucky enough to have machines that use tickets, you won't need this tip, but most of us are still getting our hands dirty scooping coins
out of trays and lugging buckets of coins to the coin redemption booths. I
was playing a machine at Treasure Island not in that area I mentioned
before, but close to it and still close to the main route through the casino when I got tired of playing it and I wanted to cash out. There were no
coin buckets at that bank of machines (it was a bank of slant-top machines
and TI doesn't put coin buckets on slant-top machines), but I knew there were stacks of coin buckets at the carousel 15 feet behind me. In the five
seconds it took me to get up and get a coin bucket, someone tried to sit down at my machine and steal my credits. I was able to shoo him off before
he sat down, but if I hadn't ensured that there were coin buckets nearby and
he had been able to sit down, it might have been a nasty scene.
I used to carry an empty coin bucket around with me, but I never seemed
to need it when I had it. I only needed a bucket when I didn't have one. Now, I know that the machines don't know whether or not I have an empty
bucket waiting to cart away the tons of coins I hope to win from them, but
it seemed like they did. So now I fake them out by not bringing a bucket with me, but ensuring that there is one nearby.
7. Let the tray fill up before you start scooping out coins.
This tip may sound stupid, but after you try it I'm sure you'll find that it is brilliant, or at least not as dumb as it sounded at first. When I cash
out, I usually catch the coins in my hands, first one hand and then the other, dumping the coins into a bucket. But on some machines, particularly
slant-top and bar-top machines, I can't get my hand in there to catch the
coins. I used to continually scoop out the coins as they came out and fell
into the tray, but I stopped when I discovered that I was effectively cleaning the tray with my hands. All of the ashes and grime that were on the
tray ended up on my hands, in addition to the dirt on the coins themselves.
Now I let the tray fill up from about half to three-quarters full and scoop
out enough coins to bring it down to about one-quarter full. Those coins act
as a barrier between my hands and the tray. The only time my hands touch the
tray is when I scoop out the last few coins. Sure, my hands still get dirty,
but now the dirt is mostly coin grime and I get less ash and sticky spilled
cocktail muck on my hands.
8. Be aware of your surroundings.
Willie Sutton, a notorious bank robber in the early 1900s, reportedly said that he robbed banks because
"that's where the money is." Unfortunately, modern-day robbers prey on casino patrons also because
"that's where the money is" and casino patrons don't take as many protective
measures as the casino does to safeguard their bankrolls. Casinos are some
of the most secure areas, but the fact is that slot floors are so expansive
that there probably is not a pair of eyes watching every nook and cranny on
the slot floor every minute of the day. The surveillance tape will help with
the prosecution of a crime, but it's up to you to prevent the crime in the
first place.
It's easy to "go on vacation" mentally and not be as vigilant as you
would be in, say, a shopping mall. But you should keep an eye open to what's
going on around you and move to a different area of the casino or tell security if there's something going on that makes you nervous. And if you
should be lucky enough to hit a big jackpot, don't be shy about asking a security guard to walk you to your car. Better yet, ask if the casino will
write you a check for some or all of your jackpot.
9. Don't carry around buckets of coins.
How many times have you heard of someone leaving a bucket of coins in a restaurant? Furthermore, carrying around heavy buckets of coins is an
accident waiting to happen and an invitation to theft. Make your first stop
after cashing out the cashier's cage. It's much easier to carry bills than
buckets.
10. Use casino credit to play with the casino's money.
Table game players have been using casino credit for decades, but not many slot players know that casino credit is available to them too. Getting
a line of credit at a casino involves filling out a credit application, which is usually much less detailed than a bank or credit card application.
The casino is really interested in only three things: your checking account
number, how much money you have in the account, and your average balance.
The casino may check your credit history with one of the major credit-reporting bureaus and it will definitely check with the casinos'
credit-reporting service to see if you've stiffed any casino in the past.
Once your line of credit is established, you typically go to the cage and
ask for a slot marker for the amount you want up to the amount remaining in
your credit line. The cashier will have you sign a marker for that amount
(the marker is just a counter check drawn against the bank account you listed on your application) and give you money with which to play. If you
win, you're expected to "buy back" the marker by returning the money you borrowed. If you lose, you typically have anywhere from one week to a month
or more to pay back the loan interest free.
11. Having a gimmick doesn't necessarily mean that a machine pays better.
I like machines with wild symbols, particularly when they're wild anywhere, and other gimmicks, such as symbols that nudge to the payline and
pays that repeat unexpectedly. I also like video slots that pay right-to-left in addition to left-to right. Randy Adams, game design guru at
Anchor Gaming, explained to me the psychology behind these gimmicks. He said
that the unexpected win is worth more than the expected win. For example,
winning 20 coins for double bars on the payline seems worth 20 coins, but
when one of the double bars lands above the payline and nudges down to it,
that win seems worth more than 20 coins because it was unexpected.
The truth behind these gimmicks is that they have all been accounted for
in the slot machine's programming and these gimmicks don't cause a machine
to pay back more than others without gimmicks. A 95% payback machine is a
95% payback machine, regardless of whether or not it has a gimmick.
12. Use your players club card.
I'm amazed at the number of people I see playing without players club cards. The casino can't give you the discounts and comps that your play
earns unless they know who you are. Contrary to popular myth, using a players card has no effect whatsoever on the payback of a machine. I won't
play a nickel through a machine without inserting my players club card first
and you should do likewise.
13. Don't bet the rent money.
I think this is the most important tip any gambling writer can offer. Your bankroll must come from your discretionary income, the portion of your
income that isn't needed for living expenses, retirement, investment, and
other essentials. Your bankroll should be part of your entertainment budget.
You must ensure that your basic needs are met before you allocate money to
gambling. You can even set up a separate checking account for your bankroll
and make regular deposits to it to build up your gambling stake. Have your
lines of credit draw against that account and when you have winning trips,
deposit your winnings into that account.
Well, those are my lucky 13 tips for playing the slots. Why 13? Because I
was born on August 13. Now, let's go out and hit some jackpots. See you in
the slot aisles.
John Robison is an expert video poker player and Midwest Gaming & Travel's
Video Poker Insights columnist. He is the managing editor of the gaming pages at www.rgtgaming.com and author of The Slot Experts Guide to Playing
Slots, $6.95, by Huntington Press (800) 244-2224.
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Elvira - Mistress of the Dark
by Victor Royer
In the next few issues I want to introduce you to some of the newest slot
machines that you will soon be seeing in your favorite casinos. Some of these games may already be in the casinos you normally visit, or perhaps you
may have seen them while they were being introduced at various gaming shows.
Whenever possible, I will also include a photo of the machine so that you
can see what the game actually looks like. I'll begin with a great new game
called Elvira - Mistress of the Dark.
Based on the popular late-night television horror-show actress of the same
name, this new video slot machine from IGT features a large variety of "creepy" creatures and pays. This is a very distinctive slot machine and you
won't miss it on the casino floor. It is quite tall, and has a statue of
Elvira sitting seductively at the top. Below that statue is a spider's web-style wheel, similar to the Wheel of Fortune wheel, where various bonus
amounts are shown. Below that is the actual game screen itself, and the entire machine is further adorned with photos of a reclining Elvira
beckoning you to step into her web.
The Midnight Matinee Bonus starts when two of the symbols land on the
first and fifth reels. Elvira then appears between them and explains the rules of the game. She will ask you to pick one of the five movie titles
shown on the TV screen. The top TV displays the feature film Elvira's Haunted Hills, and a pre-multiplied credit value. The remaining TVs show a
variety of "B" movie titles. A menu of four pre-multiplied credit values
indicate what you might win depending on the choices you make among the bottom four movies. After you make your selection, the TV becomes bigger on
the screen and plays a movie clip. There are 15 different movies, so chances
are you will not know which one you get even if you have played the game a
lot. After the movie clip stops, the Rating Skulls bonus round starts and
you will get the chance to double your bonus with no risk.
The Web of Winnings Bonus is another feature of this hugely entertaining
game. When you land three Spinning Spider symbols on any active payline, Elvira will ask you to pick a symbol, which will determine whether you will
get three, four or five spins on the Web of Winnings wheel bonus game. Once
you have selected the icon and found out how many spins you have won, Elvira
settles into her chair and asks you to press the "spin" button, which starts
the top wheel spinning. The bonus wheel will award you the number of credits
displayed on the winning selection. However, when you land on Elvira's Chest, you get the chance to pick one of three bonus chests. Whichever chest
you pick, the top opens and a creature pops up to show you the bonus win.
Finally, there's the Deadhead Scatter and Shatter Bonus. When three
deadhead" symbols land anywhere on reels one, three and five, these disembodied heads animate and bob inside their glass jars in time with the
song lyric "I ain't got no body." At this point your job is to select one of
these deadheads, by touching it with your finger. Once you have picked your
deadhead, the head shatters the glass jar and reveals your winning amount of
credits. This very ingenious game from IGT offers more varieties of wins than you can imagine, and will keep you entertained for a very long time.
Victor H. Royer is a Las Vegas gaming consultant and the author of
"Casino
Games Made Easy," "Winning Strategies" and numerous other books and articles
on gambling. See his ad in this issue.
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Back To Slot
Basics by Victor Royer
DENOMINATIONS
Most of the casino’s profits from slot play come
from the nickel and quarter players — not the dollar slot players. The
reasons for this are not obvious, but quite logical. The VIP slot
players, $1, $5, $25, $100 and $500 players, enjoy comps. To keep them
coming back, the casinos offer these players free rooms, food, drinks,
shows and even free airfare. The machines these people play are usually
the best odds machines available. The casino’s “take” on these
slots is lower overall, and coupled with the comps, the casino’s profit
margin per machine and per player is quite low.
They make up for this on the quarter and nickel
players. Generally, quarter and nickel players are the casual crowd and
have no idea what kind of slots to play, how to play, or how to choose.
These nickel and quarter slot players may gamble $100 to $1,000 per trip,
as opposed to maybe millions of dollars for a $500 player. There are more
casual players and they fill the machines full of coins.
The nickel reel machines are the worst odds
machines and the quarter slot machines only marginally better. I would
advise you to avoid nickel and quarter reel slots, unless there is a
quarter progressive. Typically you’ll have no fun at this and will lose
your money fast.
If you want to play nickels or quarters, play video
poker. It offers better odds, better pays and longer playing time, than
reel slots in the same denominations. If you want to play reel slots,
your best bet is to play the $1 or $5 machines. If you have $100 to
gamble with, you’re better off playing quarter video poker than quarter
or nickel reel slots. If you have $1,000, you are better off playing
dollar reel slots than quarter reel slots, and you may want to consider
playing half-dollar or dollar video poker. Dollar and $5 reel slots and
their higher-number versions are a better gaming dollar “investment”
for your slot machine play.
PAYOUT PERCENTAGES
So what does “98% return,” “payback of
97.4%,” “most liberal slots in town,” and all such other forms of
advertising mean? Generally, playing a carrousel of slot machines
advertised as 98% return is better than playing machines advertising 94%
return. When applied to slot machines, this does not mean that you will
win more on the machines advertised as 98% return as opposed to the 94%
return. Advertising is often deceptive. There are two main things to
consider when it applies to slot machine pays, regardless of whether this
advertising is in newspapers, magazines, or displayed in neon
lights.
First if a casino advertises specific slot machines
as 98% return, this never means that for each $1 you put into a slot
machine you will get back 98%. A lot of first-time players make this
mistake and it causes them anguish and confusion. What this means is that
over the fiscal life-cycle of that particular slot machine, it will
average payoffs equivalent to 98% of all the money put through it.
All slot machines have counters. These are tiny
numerical displays hidden inside the machine, and they count each coin
put in and each coin paid out. When the machine hits an attendant-paid
jackpot, a pay order is filled out. It is like a paycheck, and is the
document used by the attendant as verification of the jackpot and
authorization to go to the casino cashier and get the money to pay the
winner. On this pay order are many items that are completed for
accounting purposes, such as the number of the slot machine, its code,
the day and time the jackpot was hit, number of coins played and how many
coins were registered so far on the “coins in” meter inside the
machine.
Some casinos use an automated computerized system
to track this. It works on the same principle as the bar codes you see on
your purchases in the supermarket. In these casinos the floorperson takes
out a wand and scans a series of bar codes. This identifies and records
that particular machine and it’s payoff information. In the final
tally, this information is added to that machine’s “drop” (coins
in). At the end of the fiscal year, that machine’s coins-paid-out will
equal 98% of all the coins put in, including all the cash hand-paid
jackpots, if that machine was set for the 98% payback. Such payoff
percentages are part of the computer program inside that machine which
determines the schedule and rate of payoffs per number of spins plus
coins-in (drop).
And second, even if a casino advertises 98% return
over a bank of several slot machines, this does not necessarily mean that
all the machines on that carrousel are set to pay off at those rates. To
comply with advertising fair practice laws and gaming regulations, the
casinos are only required to have one machine that is set to payback 98%
of the drop. The rest of the machines can be set at 94%, or less. A few
years ago one casino advertised 101% payback on its machines, but there
were only two of these in the whole casino.
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Near
Misses: The Truth by John Robison
Slot
machines tease you when you play them. Three jackpot symbols land on the
line just above the payline. Oh, if only the payline were up one notch.
Or you get jackpot-jackpot-blank on the payline. So close, and yet so
far.
Near
misses are part of the fun of playing the slots. They’re the slot
player’s equivalent of the fisherman’s tale of “the one that got
away.” Near misses provide an incentive to play because it seems like
the machine is trying to pay off, but it just hasn’t gotten it quite
right yet. Surely, one of the next few spins will be a big winner.
Ron
Harris, former computer whiz for the Nevada Gaming Control Lab and
admitted felon, gave a series of interviews to investigators in the
Nevada attorney general’s office in August 1996. The interviews were
leaked to PrimeTime Live, which broadcast excerpts on March 12, 1997. In
the interview, Harris claimed that today’s slot machines are
deliberately programmed to show near misses. He said that on one machine
it was a thousand times more likely for blanks to land on the payline
than three sevens, and that the machine was misleading players.
Are
today’s slot machines programmed to show near misses? Regulators and
slot manufacturers claim that today’s slots are not. But there once
was a machine that was programmed to show near misses. To find out the
truth about near misses, I talked to Randy Adams, director of marketing,
and slot machine design guru, at Anchor Gaming.
The
lobby of Anchor Gaming’s headquarters in Las Vegas is a slot
player’s paradise. Working models of all of Anchor’s slot machines
are on display. Each machine’s coin tray is filled with tokens. You
can play all you want for free. The tokens, unfortunately, are
worthless. You can’t lose any money, but you also can’t win any
money.
Randy
Adams agreed to talk to me about slots, in general, and “near miss
technology,” in particular. Randy
was a game designer at Universal Distributing, the company that made one
of the first computerized slot machines.
Randy
describes the way the Universal machines worked: “Let’s say you’re
playing a slot machine. The reels stop one by one, left to right. If you
get a blank on the first reel, you’re out of the game right off the
bat, and waiting for the other two reels to stop is irritating. If you
get a symbol on the first reel, you still have a chance at a payoff,
although it might be a small one like mixed bars. If you get symbols on
the first two reels, you’re in the game for as long as you possibly
can be and you have to wait for the third reel to stop and decide your
fate.
“Symbol-symbol-blank
and blank-symbol-symbol are both losing spins, but getting two symbols
and a blank is a lot more exciting than getting a blank and two symbols.
That’s what we took into account in the near miss technology in the
Universal machines.
“To
determine the outcome of a spin, the program would first choose from a
pool of combinations that contained all the winning combinations and one
losing combination. The combinations were weighted so the chances of
choosing the jackpot combination were a lot less than those of choosing
mixed bars or any of the other lesser-paying combinations. And the
losing combination had the greatest chance of all of being picked.
“Now,
what if the program chose the losing combination? It would go to the
pool of losing combinations to choose the symbols it was actually going
to display on the reels. Every possible losing combination was in the
pool, but the combinations with two symbols and a blank were weighted so
they would display more often than combinations that began with a blank.
“Players
loved these machines. They were a lot more fun to play than other slots
because you stayed in the game longer. You didn’t get knocked out by a
blank on the first reel as often as you did on the other machines.”
These
machines were very popular with players and, for a time, Universal had
more machines on slot floors than Bally and IGT. IGT complained to the
Gaming Control Board claiming that Universal’s machines were not
really random.
“Although
the Gaming Control Board ruled that we had done nothing wrong and there
was no intent to deceive, they still required us to change the
programming of our machines to be more like how an electro-mechanical
slot operated. You have to remember that having microprocessors in slots
was still relatively new in the late 80s and the Board was uncomfortable
with all the new ways we could make slots work. Some people claimed that
our results weren’t chosen at random. That’s not true. Our results
were chosen at random, just not with the probabilities one would expect
from inspecting the reels. Nevertheless, the Board ruled that we could
not use a secondary decision to determine the outcome of a spin and they
made us reprogram our machines so they acted like a mechanical slot
because that’s what the Board understood. Ironically, using the
programming model the Board required, and virtual reels, today’s slot
designers can do exactly what we did and they’re doing it to a greater
degree than we did and the regulators approve of these machines.”
Let’s
look at how near misses occur on today’s slot machines. Near misses
occur with every combination of symbols, but a Mixed Bars near miss does
not have the same psychological impact as a Jackpot near miss. Thus,
I’ll only refer to near misses with the Jackpot symbols in the rest of
this article, though the concepts apply to all of the other symbols, as
well.
There
are two types of near misses. One type is relatively harmless; the other
type can be very misleading and can be the result of a deceptively
programmed machine.
I
call the first type of near miss the “on-the-payline” near miss.
This type occurs when one or two of the Jackpot symbols land on the
payline
along
with blanks or other symbols that do not make a winning combination.
This result is actually a good type of near miss. The more frequently
the Jackpot symbols land on the payline, the more ways there are to get
the jackpot combination, and the more likely you are to hit the jackpot.
The only problem with this type of near miss occurs when you think that
the machine is getting close to hitting the jackpot because Jackpot
symbols are landing on the payline. The chances for hitting the jackpot
are the same for each spin, regardless of whether the prior spin was a
near miss or a complete bust.
The
second type of near miss is the “near-the-payline” near miss. This
type occurs when the Jackpot symbols land one stop above or below the
payline. Slot machine manufacturers can program their machines to make
this sort of near miss very frequent. They can make the physical stops
immediately above and below the Jackpot symbol much more likely to land
on the payline than any
other stop. The Jackpot symbol would then frequently land above or below
the payline.
The
computer in a slot machine pretends that the reels are much larger than
they really are. The number of times a symbol appears on these
“virtual reels” determines how likely it is to land on the payline.
Here’s
the number of times each symbol appears on each reel on a typical Spunky
7s machine.
SYMBOL |
NUMBER
/ REEL
|
|
Reel
1 |
Reel
2 |
Reel
3 |
Blank |
36 |
37 |
41 |
Blue
7 |
10 |
6 |
8 |
Green
7 |
8 |
14 |
7 |
Orange
7 |
6 |
5 |
6 |
Red
7 |
4 |
2 |
2 |
The
number of blanks on the virtual reels increases from reel 1 to reel 2 to
reel 3. That means that you’re more likely to get a symbol on the
first and second reels than you are on the third. This weighting causes
the symbol-symbol-blank near misses on the payline.
Now
look at the line for the number of red 7s on each reel. There are four
red 7s on the first reel, but only two each on the second and third
reels. On the average, one out of 16 spins will start with a red 7 on
the first reel. But only one out of 32 spins will have a red 7 on either
the second or third reel, and only one out of 16,384 spins will have a
red 7 on each reel.
These
are both “on the payline” near misses. These are relatively benign
near misses because the only way to get a symbol to land on the payline
more frequently is to have it appear more times on the virtual reel.
The more likely a symbol is to land on the payline, the more
likely it will be used in a winning combination. The “on the payline”
near miss makes you think you were close to hitting the jackpot and
atleast you were part of the way there.
The
Board objected to the near miss technology in the Universal machines
because symbols had two different probabilities for landing on the
payline. Because there were separate tables for losing combinations and
for winning combinations, symbols landed on the payline with one
probability when they were part of a winning combination and with a
different probability when they were part of a losing combination.
Landing a symbol when it was part of a losing combination didn’t tell
you anything about how likely it was to land on the payline as part of a
winning combination. Universal’s near miss programming was able to
create on-the-payline near misses without increasing the probabilities
of hitting winning combinations.
The
other type of near miss, the “near the payline” near miss, does
nothing but make you think you were close to hitting the jackpot when,
in reality, a miss is as good as a mile.
Here’s
how the third virtual reel is laid out on our Spunky 7s machine. The
following table lists the physical stop on the reel, the symbol at that
stop, and the number of times it appears on the virtual reel.
Physical
Stop |
Symbol |
#
Times on Virtual Reel |
1 |
Blank |
4 |
2 |
Blue
7 |
2 |
3 |
Blank |
3 |
4 |
Green
7 |
3 |
5 |
Blank |
3 |
6 |
Blue
7 |
2 |
7 |
Blank |
4 |
8 |
Orange
7 |
2 |
9 |
Blank |
4 |
10 |
Blue
7 |
1 |
11 |
Blank |
5 |
12 |
Red
7 |
2 |
13 |
Blank |
4 |
14 |
Blue
7 |
1 |
15 |
Blank |
4 |
16 |
Green
7 |
4 |
17 |
Blank |
2 |
18 |
Blue
7 |
1 |
19 |
Blank |
4 |
20 |
Orange
7 |
4 |
21 |
Blank |
4 |
22 |
Blue
7 |
1 |
Every
other stop on the physical reel is a blank, so it appears as if you
should get a blank on the third reel on half of your spins. But 41 out
of 64 stops on the virtual reel are blanks, so you really get a blank on
the third reel on about two-thirds of your spins.
The
blanks on this virtual reel are fairly evenly distributed. Most blanks
appear four times, but the blanks near one of the green 7s appear only
three times each. That’s no problem; the fewer blanks, the better. But
the blank above the red 7 appears five times on the virtual reel. You
would expect that blank to land on the payline one out of every 22 spins
because there are 22 physical stops on the reel, but it actually lands
on the payline about one out of every 13 spins.
Let
me say that again from a different perspective using a different symbol.
You would expect the red 7 to land one stop below the payline once every
22 spins, but it really lands there once every 13 spins.
Now
let’s look at a reel on which the blanks are not as evenly
distributed. Here’s the third reel from a Triple Winner machine.
Physical
Stop |
Symbol
|
#
Times on Virtual Reel |
1 |
Blank |
2 |
2 |
Double
Bar |
2 |
3 |
Blank |
3 |
4 |
Triple
Bar |
1 |
5 |
Blank |
5 |
6 |
7 |
1 |
7 |
Blank |
5 |
8 |
Single
Bar |
5 |
9 |
Blank |
3 |
10 |
Triple
Bar |
1 |
11 |
Blank |
2 |
12 |
Single
Bar |
5 |
13 |
Blank |
5 |
14 |
Triple
Winner |
1 |
15 |
Blank |
5 |
16 |
Single
Bar |
6 |
17 |
Blank |
2 |
18 |
Double
Bar |
1 |
19 |
Blank |
5 |
20 |
7 |
1 |
21 |
Blank |
5 |
22 |
Single
Bar |
6 |
You’ll
get a blank on the third reel over half the time because there are 42
blanks on the 72-stop virtual reel. Look at how the blanks are
distributed on the virtual reel. If the blanks were equally likely to
land on the payline, you’d expect to get a 7 or Triple Winner above or
below the payline every six spins out of 22. There are six blanks above
or below a 7 or Triple Winner on the 22-stop physical reel, so the
probability of landing a 7 or Triple Winner near the payline is 0.27. In
other words, 27% of your spins will have a 7 or Triple Winner near the
payline on the third reel.
On
the virtual reel, however, there are 30 blanks above or below a 7 or
Triple Winner. The true probability of landing a 7 or Triple Winner near
the payline is 0.42, so 42% of your spins will end with a 7 or Triple
Winner near the payline on the third reel.
Remember
that there is an important difference between on-the-payline near misses
and near-the-payline near misses. Because the Gaming Control Board does
not allow a secondary decision like the one in the Universal machine to
decide the outcome of a spin, the only way to make on-the-payline near
misses occur more frequently is by making the desired symbols land on
the payline more frequently. The only way to make near-the-payline near
misses occur more frequently is by making the stops above or below the
desired symbol land on the payline more frequently. Near-the-payline
near misses don’t tell you anything about how likely you are to hit it
big on a machine.
Because
of this difference, near-the-payline near misses can be considered to be
more deceptive than on-the-payline near misses. Slot regulators are
considering new guidelines to control how frequently near-the-payline
near misses can occur. One of the proposed guidelines would limit the
number of times a blank near a high-paying symbol can appear on the
virtual reel as compared with the number of times the high-paying symbol
appears on the reel. A blank above or below the jackpot symbol, for
example, would not be able to appear on the virtual reel more than six
times the number of times the jackpot symbol appears on the virtual
reel.
Are
slots programmed to show near misses? It’s a matter of semantics.
Slots are programmed to choose a virtual stop at random on each reel. If
the virtual reel is laid out such that there is a preponderance of
blanks on the third reel or that most of the blanks on the virtual reel
occur near valuable symbols, then the machine will show a lot of near
misses. But it’s not really the programming that’s at fault. It’s
the layout of the virtual reels.
The
most important thing to remember about all near misses is that they are
not signs of things to come on a machine. A cold machine that starts
showing a lot of near misses is not trying to tell you that it is about
to turn hot. And a hot machine that starts showing a lot of near misses
is not signaling you to stop playing because it is about to turn as cold
as an Antarctic winter. The computer program running the slot machine
doesn’t know anything about near misses. As far as it is concerned,
spins are either winners or losers and there is nothing in between.
Near
misses are like cholesterol. Both come in two varieties, one good and
one bad. You need both kinds to survive, but too much of either kind is
harmful.
John Robison is an expert video poker player and Midwest Gaming &
Travel Video Poker Insights columnist. He is also the managing editor of
Frank Scoblete’s Gaming Pages at RGT Online: www.rgtgaming.com
|Top|
Just The
Facts by John Grochowski
Slot machines are the biggest
attractions in modern casinos, and the biggest mysteries. More than 70%
of casino revenue comes from electronic gaming devices. Those are mostly
slots, along with video poker, video keno, video blackjack and specialty
games. In some jurisdictions, that revenue figure surpasses 80%.
Everyone, it seems, is trying to solve the Case of the Giant Jackpot.
But before you spend your money chasing down any prime suspect, let’s
gather a few clues about slot machines and how they work.
A casino’s overall payback
percentage does not tell you how you will do on any one machine in one
session. Even a machine’s individual payback percentage can’t tell
you how you will do during any one session, and we don’t have that
information anyway. The casinos aren’t telling us which specific
machines are the big payers and which are tight-fisted. Regardless of
whether a machine pays 80%, 99% or somewhere in between, players will
sometimes have winning sessions and more often will lose money. Yes,
players will win more often on the higher-paying game, but there’s no
way to tell when the winners are coming. What monthly statistics from
state gaming boards tell us is how much a casino’s slots paid in the
previous month. A published chart may tell you that in a given month
nickel slots at your local casino paid 90%, quarter slots paid out 92%
and dollars paid out 95%. That does not mean that if you play a dollar
machine, you can expect a 95% return on that session. Those statistics
are casino-wide averages that do not necessarily apply to every machine.
The same casino may have dollar games that return 80%, 85%, 99% and
anything in between. You might be plunking your dollars into a 95%-er,
but you might have hit on an 80% bandit. Additionally, those statistics
are at least a month old by the time you see them, and often they’re
two or three months old. That’s plenty of time for a casino to have
made big changes, for better or for worse.
It’s impossible to tell a
high-paying slot machine from a coin-gobbler just by looking at it. Put
two Double Diamonds machines side by side, or two Reel ‘Em Ins, or two
Blazing 7s. They may have identical looks, identical graphics, identical
paytables. Do they give players an identical chance to win? Not
necessarily. Manufacturers make slot programs with a wide range of
payback percentages. One machine may have a computer chip inside with a
program that in the long run will result in 88% of all money wagered
being returned to players. The identical-looking machine next to it may
have a chip programmed for a 99% return. Or they may both be programmed
for something in between. Your chances of winning are a lot better on
the 99% machine than on the 88%-er, but there’s no way to tell from
the outside which is which.
Slot machine results are as random as
humans can program a computer to be. What you see on the reels or on the
video screen is a representation of what’s happening in a computer
program in the game’s inner workings. Every modern slot machine, be it
a traditional reel-spinner or a video game, includes a program called a
“random number generator,’’ or “RNG.’’ The RNG is programmed
with numbers corresponding to potential reel stops, and it continuously
generates numbers, even when the game is not being played. When
you push the button or pull the handle to play the machine, the number
the RNG is generating at that instant determines what you will see on
the reels. There is no way to tell what numbers the RNG is spitting out,
or what combinations you are about to see. You can’t see it happening,
nor can any slot executive. The only way to find out is to play the game
and see what happens.
If another player hits a jackpot on a
machine you’ve just left, the jackpot probably would not have been
yours if you’d stayed put. Remember, the RNG runs continuously even
when the game is not in use. In the time it takes you to leave the
machine and someone else to sit down, the RNG spits out hundreds of
random numbers, all corresponding to reel combinations you’ll never
see because no one was hitting the button or pulling the handle at that
instant. For you to have the same results as the player who followed
you, your timing would have to be the same down to the microsecond. The
random number generator runs through dozens of numbers a second. It is
extremely unlikely that your timing would so exactly match that of
another player that you’d hit the same random number. Just pausing to
say hello to the player next to you, or to order a drink, or to scratch
your ear is enough to pass by a few random numbers and change your
results.
The odds of hitting a jackpot are the
same on every pull. It is possible, although rare, to hit the top
jackpot on a slot machine two pulls in a row. It also is possible to go
tens of thousands of pulls without hitting the top jackpot at all. Both
possibilities fall within the range of normal probability. Let’s say
you have a slot machine whose RNG has been programmed with 10,000
possible reel combinations, only one of which is the top jackpot. That
means that on the average, in the long run, we will see one jackpot per
10,000 pulls. (Some machines are programmed so the jackpot turns up more
often; others, including the big progressive games such as Megabucks,
pay out jackpots much less often). On our machine, we have one chance in
10,000 of hitting the jackpot on each pull. What if you’ve just hit
the jackpot? What are your chances of hitting the jackpot again on the
next pull? Answer: They are still 1 in 10,000. What if you’ve gone
9,999 pulls without the jackpot? Then what are your chances of hitting
it on the next pull? Answer: They still remain 1 in 10,000. In that
respect, slot machines work just like most table games. In roulette, the
chances of any given number turning up are one in 38. If the last number
was 17, the chances of 17 turning up again on the next spin remain one
in 38. If there have been 37 spins in a row without 17 showing up, the
odds are still one in 38. It’s the same with the slots. Whether we win
or lose on any one pull or series of pulls, our odds of winning on the
next spin of the reels remains the same.
After a jackpot, machines do not have
to turn cold to make up the payout. Any slot machine has more cold
streaks than hot streaks, but a machine doesn’t necessarily turn cold
after a big hit. Jackpots are a normal, expected event in a slot
machine’s life. The normal mathematics of the games will absorb the
jackpot over hundreds of thousands or millions of spins. Let’s say
we’re betting three coins at a time at a machine with a top jackpot of
10,000 coins, and that the machine is programmed to pay 95% in the long
run. We hit the jackpot on our first pull. How low must the payback be
over the next 999,999 spins to bring the overall percentage back to 95%
for one million reel spins? Would you believe a drop to 94.7% would do
it? After a big jackpot, results remain random. There are cold streaks
after jackpots, and there are hot streaks too, just as at any other
time. Of course, players believe machines turn cold after jackpots.
That’s why slot supervisors ask you to play another spin after a
hand-paid jackpot. They don’t want the game to sit vacant because
others are afraid to try with a previous jackpot still on the reels. But
the casinos are in this for the long haul, and they know the machines
continue to pay at a normal rate after a big hit. Jackpots just blend
into the background of millions of spins of the reels.
An individual player is no more
likely to hit a jackpot in a crowded casino than in a near-empty one.
More jackpots are hit in crowded casinos because there are more machines
being played. But for an individual player, the chances of hitting the
jackpot remain the same as if the rest of the casino was empty. The
crowds around other machines do not change the odds on the game that
you’re playing.
Players win just as often when they
use their slot club cards as when they don’t. Just as the RNG
doesn’t know how many coins you’ve wagered, it doesn’t know
whether you’re using a slot club card. The RNG and the club card
reader are separate programs on different chips. Using the card makes no
difference in your results. Some players seem to think that since they
are accumulating comps on their club cards, the casino will make them
pay for it with a lower return on the machines. Such differential
paybacks are illegal. Anyway, the casino goes to a lot of time and
trouble to enroll you in the slot club and put you in the data base so
they can offer you incentives to keep you coming back. Are they likely
to risk putting off slot club regulars, their most loyal, valuable
customers, by skimping on returns at the slot? Not a chance.
Players win just as often when they
bet the maximum coins as when they bet only one coin. The random number
generator doesn’t know how many coins you’ve wagered. It’s on a
separate computer chip from the coin-counting program. The percentage of
winning combinations will be the same, regardless of how many coins you
wager. There’s a little selective memory at work here. Many players
have experienced cold streaks betting maximum coins, then switched to
one coin and hit a winner or two. “Aha,’’ they say, “I win more
when I bet one coin.’’ But players who start by betting one coin
usually don’t start betting more in a losing streak. That leaves fewer
opportunities for someone to say, “Aha, I win more when I bet the
max.’’ In the long run, everything, winning combinations, losers,
cold streaks, hot streaks, shows up in the same proportions, regardless
of how many coins you bet.
Payback percentages are highest on
most machines when players bet maximum coins. On most slot games, there
is a big jump in the top jackpot as a reward for playing maximum coins.
It might be as simple as making the jackpot $1,000 if one coin is
wagered, $2,000 if the bet is two coins, but jumping to $5,000 for a
three-coin bet. A player will hit the top jackpot just as often no
matter how many coins are wagered, but the rewards will be
disproportionately greater if maximum coins are wagered. That effect is
heightened on games with progressive jackpots. There, you might see a
game in which three jackpot symbols pay $1,000 if you bet one coin,
$2,000 for two coins, but a big progressive jackpot of $10,000 or more
for three coins. On progressive machines, payouts are usually lower or
less frequent on other winning combinations because more of the coins
taken in are used to fund the top jackpot. Players should never play a
progressive machine without betting maximum coins. If your bankroll is
such that you must play for less than the maximum bet, play a
non-progressive machine. Most of the new breed of multi-line, multi-coin
video slots do not incorporate a big jump in the top jackpot for playing
maximum coins. On those games, you’ll get the same payback percentage
even if you play only one coin per payline instead of making maximum
bets.
On video slots and other bonusing
games, the bonus rounds are part of the normal overall payback
percentage. If you’re playing Monopoly, sometimes you’re going to
get a trip around the board. If you’re playing Wheel of Fortune,
sometimes you’re going to get to spin the wheel. If you’re playing
Let’s Make a Deal, sometimes you’re going to get to barter with
Monty. That’s all part of the game, and is accounted for in the
mathematics that go into devising a slot machine. If a particular Reel
‘Em In machine is programmed to pay 92%, then that 92% includes any
winnings the player accumulates when choosing a fisherman on the pond.
One consequence of that is that payback percentages on non-bonus spins
of the video reels are lower than those on regular reel-spinning games.
The bonus rounds then bring the video games up to par.
When a slot attendant opens a machine
after a jackpot, he’s not flipping a switch to lower the payback
percentage. An attendant may open the machine to check the electronic
record of what the random number generator says should have been on the
reels. If the electronic record doesn’t match what’s actually on the
reels, the spin can be declared a malfunction and the casino can deny
you the jackpot. In fact, in some jurisdictions the casino is required
by law to deny the jackpot if the record doesn’t match what’s on the
reels. That doesn’t happen often, but it happens, and it must be
checked. In most jurisdictions, a slot attendant can’t lower the
payback percentage with a simple flip of a switch. In the most tightly
regulated states, changes must be made by replacing the chip that
contains the random number generator. A gaming board official must
observe while evidence tape is broken, the old chip removed, a new chip
installed and sealed with new evidence tape. It’s not impossible to
change a machine’s payback percentage, but it’s not done routinely
just because someone hits a jackpot. For the casino, jackpots are a
normal part of business, part of the cost of attracting customers.
There is no “jackpot button’’
casino operators can hit to reward loyal players. Slot department
managers will do a lot of things for a loyal customer. They can give you
free meals, rooms, valet parking. They can comp boarding passes in
jurisdictions where riverboats still charge admission. They’ll give
you cash back or merchandise on your players club card. But they will
not give you a jackpot. There is no such thing as an operator-controlled
jackpot button. Such a device would be illegal. Operators leave it to
the random number generator to determine jackpot winners. When will the
jackpot number come up? That is truly a mystery to everyone;
manufacturers, operators and players alike.
— John Grochowski is
Midwest Gaming & Travel’s Casino Q&A columnist, syndicated
gaming columnist for the Chicago Sun-Times and the author of the Casino
Answer Book, the Slot Machine Answer Book and the Video Poker Answer
Book.
|Top|
Interview
With A Slot Cheat by John Robison
Slot cheating expert Mr. Slug (not his real name)
reveals the numerous and varied methods that have been devised over the
years to cheat slot machines. Warning: Don't try any of these in the
casino.
Story:
"I'll tell you everything you want to know, but you can't reveal my
name. If you ever tell anyone that I'm the one who told you how to
cheat the slots, I won't give you any more information."
So began my relationship with slot cheating expert Mr. Slug (not his
real name). We were sitting at a table in the darkest, most remote
corner of a seedy bar in Las Vegas. I thought we'd never see a waitress
back here, but then I realized that we'd get great service. The tips
have to be good at this table. This is where people who don't want to
be seen do business, and an extra sawbuck or two in the tip jar buys a
lot of discretion, not to mention, maybe even some selective amnesia.
The waitress came to take our order. I ordered a rum and
Coke. I used to drink White Russians, but I had to give them up. There's too much fat and cholesterol in the cream and I think
I've
become lactose intolerant.
Mr. Slug ordered a glass of '92 Montrachet. Good
luck getting that here, I thought. But the waitress didn't even bat one
of her fake eyelashes. She said that she'd be back in a "sec" with
our drinks and disappeared.
I silently cursed Mr. Slug for refusing to meet me
at a casino bar ‹where I could get comped. Maybe he didn't want to be
seen near the slot machines. Maybe every casino in town escorts him to
the door, gently or with persuasion, seconds after he walks into the
place. Whatever his reasons, it looked like this was not going to be a
cheap night for me. That fruity little number he ordered goes for twenty
bucks a glass. "Cheating the old mechanical and
electro-mechanical machines was easy," he said. "The reels in those
machines are driven by a complicated set of gears and pulleys. The
machines have levers or circuits that detect where the reels stop, and
the machine pays off based on the symbols displayed on the reels. If you
can control where the reels stop, you can cheat the machine.
"We called one group of cheaters Œhandle
mechanics.' A handle mechanic weakened the mechanism that drives the
reels by jerking down on the handle with the force of King Kong. After
he gaffed the machine ..." "Gaffed?" I asked.
"Yeah, gaffed," he said. "You know, prepared the machine
so he could cheat it. After he gaffed the machine, he played it normally
until he got winning symbols on the first reel or two. Then he pulled
down on the handle until it was just about to set the reels in motion.
Then he pushed down on the handle very quickly. That action kept one or
more of the reels from spinning. Because the handle mechanic started
each spin part of the way to a winning combination, he won on a lot more
of his spins than a straight player. A really good mechanic could keep
two reels from spinning, and a virtuoso could keep all three from
spinning."
The waitress arrived with our drinks. She asked
who got the rum and Coke. I said I did. She gave it to Mr. Slug. I
should've expected it. The girls who work these tables weren't hired
for their memory skills. After she put the wine glass down in front of
me, she pointed to a card in a Plexiglas stand on our table and asked, "Can I get you gentlemen anything off our snack
menu?" "You could get the stains off it," I said. Neither Mr. Slug nor the
waitress appreciated my joke. "Don't mind him," Mr. Slug
said. "I'll have something. I'm starving." He picked up the menu to
get a closer look at it. "Bring me the fried mozzarella sticks, extra
marinara sauce. You want anything?" he asked holding out the menu to
me.
"
"
"What did that do?" I asked.
"The two joints created an alternate
electrical path to energize the coin payout circuitry. There's no
current flowing through the normal circuit because the machine is not
paying out a win. But there is current flowing through the cheater's
circuit. The payout circuit has power, so it pays out coins. When it was
time to move to another machine or when the cheater felt some heat, all
he had to do was pull the wire and the top joint out of the machine and
there was no evidence left behind."
"
"
One guy flattened out a wire coat hanger and
fished it up a $100 machine with a mechanical coin counter. The machine
couldn't count the coins it paid out correctly with that coat hanger
interfering with its coin counter. He got over $200,000 before he was
caught. "More sophisticated cheats used a device called a
monkey's paw to cheat machines with mechanical coin counters. A monkey's paw is a piece of thin, flexible steel about a foot long with
one end bent to look like a claw. The cheat inserted the monkey's paw
up the payout chute until he hit the coin counter. Like the coat hanger,
the monkey's paw interfered with the coin counter causing the machine
to over-pay.
"
"The device to cheat the optical coin counter is
called a Œmini-light.' It has a battery at one end and a light emitter
at the other. Shove it up a machine near the light sensor and switch it
on. Now the machine can't count the coins it pays out. It's literally
blinded by the light. You can turn a 20-coin credit meter into a
200-coin cash-out. You just have to be careful that you switch it off
every once in a while so the machine can register a coin. Otherwise, the
machine will think the hopper is empty."
Mr. Slug took a big swig of his wine. His glass
was now half-empty. "Every machine has a device called a coin
comparator. It checks the tokens the player inserts against a reference
token. If they match, the comparator sends the token down the coin-in
chute, which contains a switch that registers a coin played. If they don't match, the comparator sends the token down the reject chute,
which directs the token to the coin tray. If you can defeat the
comparator, you can play for free or at least for less than the
posted denomination.
"You can use slugs and counterfeit tokens to fool
the comparator. A counterfeiting ring got caught in New Jersey a couple
of years ago. They made millions of dollars worth of counterfeit tokens.
Someone at the company that makes the slot tokens was in on the scam.
"On some comparators, a slot attendant can put a cocktail
straw in the mechanism and it will pass every coin. How'd you like to
play a $5 machine for a nickel a pop? One casino found straws in 200 of
their machines.
"
The waitress came back with the mozzarella sticks
and put them down in front of Mr. Slug. She asked if we were ready for
another round. We were. She made herself scarce again. Mr.
Slug picked up a mozzarella stick, drenched it in the marinara sauce,
and shoved the whole thing in his mouth. "Casino security chiefs are
merely concerned by customers who cheat," he said while chewing his
mozzarella stick. Bits of half-chewed cheese flew from his mouth as he
spoke. "Employees who cheat terrify them. Once someone has the keys to
the machine, they have the keys to the kingdom.
"
"I saw one slot attendant take handful after
handful of tokens out of one machine's hopper. She had so many tokens
in her pockets she had to steady herself on the machines as she walked
to keep from falling down. Surveillance saw her waddling through the
casino like a pregnant penguin.
She got greedy. She got caught."
Mr. Slug finished his glass of wine. I finished my
rum and Pepsi. "There are two people who know more about a
machine than anyone else: the person who programmed it and the person
who tested it. One Midwestern casino knew this guy was ripping them off
on a multi-game machine, but they couldn't figure out how he was doing
it. He got five five-of-a-kinds in 25 minutes. Every time someone walked
by him, he would switch to another game in the machine. They sent a
surveillance tape to a testing lab that also consults on possible fraud
cases. One of the guys in the lab said, ŒI know that guy. He was here a
couple weeks ago. He programmed that machine.' "
The waitress returned with our second round of
drinks. This time we each got the correct drink. Mine was Pepsi again.
Mr. Slug took a sip of his wine, and continued. "I saved the best for
last, the most famous slot cheat, far from the most successful, but
probably the most famous. Maybe you saw him on PrimeTime Live a few
years ago claiming that slot machines are deliberately programmed to be
deceptive. He claimed that slot machines are programmed to show near
misses to keep people playing. Well, here's the true story of Ron
Harris.
"
"
Harris got nervous and high-tailed it to the
Philadelphia airport to fly back to Las Vegas. He was arrested when he
landed at McCarran. After his arrest, the Gaming Control Board launched
an investigation into his activities. They found the cheating programs
on his work computer."
Mr. Slug drank the rest of his wine. "One last
thing. Don't get any ideas about trying to get rich by cheating the
slots. The casinos don't take too kindly to folks cutting into their
profits. And lower profits mean lower tax revenues, so the state also
won't show you any sympathy when you get caught. And the casinos have a
nearly 100% conviction rate."
"
"
"
She pulled out six checks from her apron pocket,
shuffled through them until she found ours, and put it down in the
middle of the table. "Pay the cashier on the way out. Hope to see you
back here again." I reached for the check, but Mr. Slug
got it first. He looked at it and then he pulled a roll of money out of
his pocket. He peeled off a double sawbuck and one of those new $50
bills that look like play money and dropped it on the table. The tips "are" good at this table.
"
John Robison is an expert video poker player
and Midwest Gaming & Travel Video Poker Insights columnist. He is
also the managing editor of Frank Scoblete's Gaming Pages at RGT
Online: www.rgtgaming.com.
|Top|
Get A Clue: Just the
facts about how slot machines really work.
by John Grochowski
Slot machines are the biggest attractions in
modern casinos, and the biggest mysteries. More than 70% of casino
revenue comes from electronic gaming devices. Those are mostly slots,
along with video poker, video keno, video blackjack and specialty games.
In some jurisdictions, that revenue figure surpasses 80%. Everyone, it seems, is trying to solve the Case of
the Giant Jackpot. But before you spend your money chasing down any
prime suspect, let's gather a few clues about slot machines and how
they work.
** A casino's overall payback percentage does not
tell you how you will do on any one machine in one session.
Even a machine's individual payback percentage can't tell you how you
will do during any one session, and we don't have that information
anyway. The casinos aren't telling us which specific machines are the
big payers and which are tight-fisted. Regardless of whether a machine
pays 80%, 99% or somewhere in between, players will sometimes have
winning sessions and more often will lose money. Yes, players will win
more often on the higher-paying game, but there's no way to tell when
the winners are coming. What monthly statistics from state
gaming boards tell us is how much a casino's slots paid in the previous
month. A published chart may tell you that in a given month nickel slots
at your local casino paid 90%, quarter slots paid out 92% and dollars
paid out 95%. That does not mean that if you play a dollar machine, you
can expect a 95% return on that session. Those statistics are
casino-wide averages that do not necessarily apply to every machine. The
same casino may have dollar games that return 80%, 85%, 99% and
anything in between. You might be plunking your dollars into a 95%-er,
but you might have hit on an 80% bandit. Additionally, those statistics
are at least a month old by the time you see them, and often they're
two or three months old. That's plenty of time for a casino to have
made big changes, for better or for worse.
** It's impossible to tell a high-paying slot
machine from a coin-gobbler just by looking at it. Put two
Double Diamonds machines side by side, or two Reel ŒEm Ins, or two
Blazing 7s. They may have identical looks, identical graphics, identical
paytables. Do they give players an identical chance to win? Not
necessarily. Manufacturers make slot programs with a wide range of
payback percentages. One machine may have a computer chip inside with a
program that in the long run will result in 88% of all money wagered
being returned to players. The identical-looking machine next to it may
have a chip programmed for a 99% return. Or they may both be programmed
for something in between. Your chances of winning are a lot better on
the 99% machine than on the 88%-er, but there's no way to tell from the
outside which is which.
** Slot machine results are as random as humans
can program a computer to be. What you see on the reels or on the video
screen is a representation of what's happening in a computer program in
the game's inner workings. Every modern slot machine, be it a
traditional reel-spinner or a video game, includes a program called a "random
number generator,'' or "RNG.'' The RNG is
programmed with numbers corresponding to potential reel stops, and it
continuously generates numbers, even when the game is not being played.
When you push the button or pull the handle to play the machine, the
number the RNG is generating at that instant determines what you will
see on the reels. There is no way to tell what numbers the RNG is
spitting out, or what combinations you are about to see. You can't see
it happening, nor can any slot executive. The only way to find out is to
play the game and see what happens.
** If another player hits a jackpot on a machine
you've just left, the jackpot probably would not have been yours if you'd
stayed put. Remember, the RNG runs continuously even when
the game is not in use. In the time it takes you to leave the machine
and someone else to sit down, the RNG spits out hundreds of random
numbers, all corresponding to reel combinations you'll never see
because no one was hitting the button or pulling the handle at that
instant. For you to have the same results as the player who followed
you, your timing would have to be the same down to the microsecond. The
random number generator runs through dozens of numbers a second. It is
extremely unlikely that your timing would so exactly match that of
another player that you'd hit the same random number. Just pausing to
say hello to the player next to you, or to order a drink, or to scratch
your ear is enough to pass by a few random numbers and change your
results.
** The odds of hitting a jackpot are the same on
every pull. It is possible, although rare, to hit the top
jackpot on a slot machine two pulls in a row. It also is possible to go
tens of thousands of pulls without hitting the top jackpot at all. Both
possibilities fall within the range of normal probability.
Let's say you have a slot machine whose RNG has been programmed with
10,000 possible reel combinations, only one of which is the top jackpot.
That means that on the average, in the long run, we will see one jackpot
per 10,000 pulls. (Some machines are programmed so the jackpot turns up
more often; others, including the big progressive games such as
Megabucks, pay out jackpots much less often). On our machine, we have
one chance in 10,000 of hitting the jackpot on each pull. What if you've
just hit the jackpot? What are your chances of hitting the jackpot again
on the next pull? Answer: They are still 1 in 10,000. What if you've
gone 9,999 pulls without the jackpot? Then what are your chances of
hitting it on the next pull? Answer: They still remain 1 in 10,000.
In that respect, slot machines work just like most table
games. In roulette, the chances of any given number turning up are one
in 38. If the last number was 17, the chances of 17 turning up again on
the next spin remain one in 38. If there have been 37 spins in a row
without 17 showing up, the odds are still one in 38. It's the same with
the slots. Whether we win or lose on any one pull or series of pulls,
our odds of winning on the next spin of the reels remains the same.
** After a jackpot, machines do not have to turn
cold to make up the payout. Any slot machine has more cold
streaks than hot streaks, but a machine doesn't necessarily turn cold
after a big hit. Jackpots are a normal, expected event in a slot machine's
life. The normal mathematics of the games will absorb the jackpot over
hundreds of thousands or millions of spins. Let's say we're
betting three coins at a time at a machine with a top jackpot of 10,000
coins, and that the machine is programmed to pay 95% in the long run. We
hit the jackpot on our first pull. How low must the payback be over the
next 999,999 spins to bring the overall percentage back to 95% for one
million reel spins? Would you believe a drop to 94.7% would do it? After
a big jackpot, results remain random. There are cold streaks after
jackpots, and there are hot streaks too, just as at any other time.
Of course, players believe machines turn cold after
jackpots. That's why slot supervisors ask you to play another spin
after a hand-paid jackpot. They don't want the game to sit vacant
because others are afraid to try with a previous jackpot still on the
reels. But the casinos are in this for the long haul, and they know the
machines continue to pay at a normal rate after a big hit. Jackpots just
blend into the background of millions of spins of the reels.
** An individual player is no more likely to hit a
jackpot in a crowded casino than in a near-empty one. More
jackpots are hit in crowded casinos because there are more machines
being played. But for an individual player, the chances of hitting the
jackpot remain the same as if the rest of the casino was empty. The
crowds around other machines do not change the odds on the game that you're
playing.
** Players win just as often when they use their
slot club cards as when they don't. Just as the RNG doesn't
know how many coins you've wagered, it doesn't know whether you're
using a slot club card. The RNG and the club card reader are separate
programs on different chips. Using the card makes no difference in your
results. Some players seem to think that since they are
accumulating comps on their club cards, the casino will make them pay
for it with a lower return on the machines. Such differential paybacks
are illegal. Anyway, the casino goes to a lot of time and trouble to
enroll you in the slot club and put you in the data base so they can
offer you incentives to keep you coming back. Are they likely to risk
putting off slot club regulars, their most loyal, valuable customers, by
skimping on returns at the slot? Not a chance.
** Players win just as often when they bet the
maximum coins as when they bet only one coin. The random
number generator doesn't know how many coins you've wagered. It's on
a separate computer chip from the coin-counting program. The percentage
of winning combinations will be the same, regardless of how many coins
you wager. There's a little selective memory at work here. Many players
have experienced cold streaks betting maximum coins, then switched to
one coin and hit a winner or two. "Aha,'' they say, "I win more when
I bet one coin.'' But players who start by betting one coin usually don't start betting more in a losing streak. That leaves fewer
opportunities for someone to say, "Aha, I win more when I bet the max.''
In the long run, everything, winning combinations, losers, cold streaks,
hot streaks, shows up in the same proportions, regardless of how many
coins you bet.
** Payback percentages are highest on most
machines when players bet maximum coins. On most slot
games, there is a big jump in the top jackpot as a reward for playing
maximum coins. It might be as simple as making the jackpot $1,000 if one
coin is wagered, $2,000 if the bet is two coins, but jumping to $5,000
for a three-coin bet. A player will hit the top jackpot just as often no
matter how many coins are wagered, but the rewards will be
disproportionately greater if maximum coins are wagered. That effect is
heightened on games with progressive jackpots. There, you might see a
game in which three jackpot symbols pay $1,000 if you bet one coin,
$2,000 for two coins, but a big progressive jackpot of $10,000 or more
for three coins. On progressive machines, payouts are usually lower or
less frequent on other winning combinations because more of the coins
taken in are used to fund the top jackpot. Players should never play a
progressive machine without betting maximum coins. If your bankroll is
such that you must play for less than the maximum bet, play a
non-progressive machine. Most of the new breed of
multi-line, multi-coin video slots do not incorporate a big jump in the
top jackpot for playing maximum coins. On those games, you'll get the
same payback percentage even if you play only one coin per payline
instead of making maximum bets.
** On video slots and other bonusing games, the
bonus rounds are part of the normal overall payback percentage.
If you're playing Monopoly, sometimes you're going to get
a trip around the board. If you're playing Wheel of Fortune, sometimes
you're going to get to spin the wheel. If you're playing Let's Make a
Deal, sometimes you're going to get to barter with Monty. That's all
part of the game, and is accounted for in the mathematics that go into
devising a slot machine. If a particular Reel ŒEm In machine is
programmed to pay 92%, then that 92% includes any winnings the player
accumulates when choosing a fisherman on the pond. One consequence of
that is that payback percentages on non-bonus spins of the video reels
are lower than those on regular reel-spinning games. The bonus rounds
then bring the video games up to par.
** When a slot attendant opens a machine after a
jackpot, he's not flipping a switch to lower the payback percentage.
An attendant may open the machine to check the electronic
record of what the random number generator says should have been on the
reels. If the electronic record doesn't match what's actually on the
reels, the spin can be declared a malfunction and the casino can deny
you the jackpot. In fact, in some jurisdictions the casino is required
by law to deny the jackpot if the record doesn't match what's on the
reels. That doesn't happen often, but it happens, and it
must be checked. In most jurisdictions, a slot attendant can't lower
the payback percentage with a simple flip of a switch. In the most
tightly regulated states, changes must be made by replacing the chip
that contains the random number generator. A gaming board official must
observe while evidence tape is broken, the old chip removed, a new chip
installed and sealed with new evidence tape. It's not impossible to
change a machine's payback percentage, but it's not done routinely
just because someone hits a jackpot. For the casino, jackpots are a
normal part of business, part of the cost of attracting customers.
** There is no "jackpot button'' casino
operators can hit to reward loyal players. Slot department
managers will do a lot of things for a loyal customer. They can give you
free meals, rooms, valet parking. They can comp boarding passes in
jurisdictions where riverboats still charge admission. They'll give you
cash back or merchandise on your players club card. But they will not
give you a jackpot. There is no such thing as an operator-controlled
jackpot button. Such a device would be illegal. Operators leave it to
the random number generator to determine jackpot winners.
When will the jackpot number come up? That is truly a mystery to
everyone; manufacturers, operators and players alike.
John Grochowski
is Midwest Gaming & Travel's Casino Q&A columnist, syndicated
gaming columnist for the Chicago Sun-Times and the author of the Casino
Answer Book, the Slot Machine Answer Book and the Video Poker Answer
Book.
|Top|
Price Is Right Progressive
Slots by Victor Royer
This is a progressive video slot machine, based on
the IGT Megajackpots system. There are two versions of this game, one
with the Cliff Hanger Bonus and the other with the Plinko Bonus. Both
games feature the Showcase Showdown Bonus. The base game is the nine-line
video slot machine based on the Price Is Right theme. These two versions
of the game that are in the next stage of development feature the
addition of these bonuses plus the progressive jackpot, which starts at
$10,000.
When you reach the Showcase Showdown Bonus, you
will receive up to two spins from the top-box reel. If the spin results
in 55 to 100 credits, the game's stage is now set for some big bonus fun
in the main Showcase round. Here you get to pick on-screen price tags,
each of which reveals a prize amount paid in the total number of credits
shown on the tag. Some tags add extra bonus credits to your prize
package, and one tag is a multiplier that can multiply your win up to
five times. When you reveal the values of all the prize tags in that
package you will be awarded the package's total bonus credits. If the
total spin amount was not over 100 credits, then you will win the total
spin amount multiplied by the line bet amount. Otherwise, you will still
receive a consolation spin. If your spin results in exactly 100 credits,
then you get an extra spin that could mean even more credits for you.
The Cliff Hanger Bonus and the Plinko Bonus are the
two main features that separate the games from each other. In the Cliff
Hanger Bonus, the object is to help your yodeling climber climb up the
side of the mountain. You do this by picking up to three price tags. Each
tag reveals the number of steps the climber will take. The farther the
climber goes, the more credits you get. But, if the climber goes over the
edge and falls down the cliff, then you have to settle for the
consolation credits (which aren't shabby at all). No matter what, even
if your climber goes over the edge, you will always win something in this
bonus round.
In the Plinko bonus round, you will first receive
one Plinko chip. You then try to get as many as three more chips by
selecting three products from groups of two on the bonus screen. The more
chips you find, the more chances you have to get the biggest Plinko
bonus. After you have collected all the chips you can get, you indicate
where to drop them, one at a time, by touching your finger over that
specific area at the top of the Plinko board. The Plinko chip ambles its
way down the board, bouncing around as it hits the spokes, and eventually
lands in a pocket that designates the bonus amount you will win. And so
on for all the chips that you were able to collect for this bonus round.
If you're not familiar with the traditional Plinko
game, this used to be a very popular carnival game. The game was simply a
board with nails protruding from it, with pockets below. A rubber ring,
or a ball, was dropped from the top, gravity took over, and eventually
the ring, or ball, bounced its way to the bottom and came to rest in a
pocket that designated your win. This version of The Price Is Right, with
the Plinko Bonus, is very similar to that game in the Plinko Bonus round.
It's a really fun game, and I happen to like that version of this
progressive better than the others. But that's only a personal
preference, because all the games in this series from IGT are great fun,
and offer terrific wins.
Victor H. Royer is the author of 15 casino gaming
books. His new series starts with Powerful Profits from Blackjack
(January release). Seven more Powerful Profits titles follow. Order at
your local bookstore, Gambler's Book Shop (Las Vegas), or Amazon.
|Top|
The Slot Expert's Lucky 13 Tips
by John Robison
A few days ago I reviewed the press release announcing the publication of
my new book The Slot Expert's Guide to Playing Slots. My publisher's press
agent wrote that I've been playing the slots for more than 20 years. Has it
really been that long? I thought about it and realized that, yes, it had. I
set foot in a casino for the first time around 1980 in Atlantic City and I
first went to Las Vegas in 1983.
In my opinion there's never been a better time to play the slots. The
variety of machines on the slot floors today is nothing short of staggering
and, for my money, today's machines are much more fun to play than the machines in casinos even as recently as five years ago, when I first started
writing about slots and video poker.
I wish I could give you the secret for winning every time you play the
slots, but I can't because there is no secret. The result of each spin is
chosen at random and there's no way to legally shift the long-term odds in
your favor. I can, however, give you some tips that I've developed throughout my 20 years of pushing the spin button (I can't remember the last
time I pulled a slot machine's handle) to help you have more fun while playing the slots and to help you stretch your bankroll.
1. Play where you feel comfortable.
This tip operates on both a macro and a micro level. On the macro level, play in a casino where you feel safe and where you enjoy playing. Play where
the slot personnel are friendly and where hopper fills and handpays are handled quickly. Also, play in a casino that has amenities that appeal to
your tastes. There's no reason to play in a casino that has rooms, shows,
and food that you don't like.
Once you've chosen your casino, now choose a comfortable place to play in
that casino. Personally, I like playing slant-top machines, but I know others who prefer uprights. I also prefer playing in cozy niches on the slot
floor and not in areas that have long rows of slot machines. I want some traffic through the area, but I don't want to be on a major thoroughfare in
the casino.
Frank Scoblete, his wife, the beautiful
A.P., and I were at Treasure
Island (TI) in Las Vegas recently. While Frank tried his luck at the craps
tables, I checked out the machines in a new slot area. TI had closed one of
its moderately priced restaurants and put slots in its place. The problem
with this area is that it's on the route from the parking garage, to the casino, to the strip ‹ the main path through the property. I normally like
to play the end machines, but after a few minutes I promised myself that I
would never play one of the machines near that pathway again. There was far
too much traffic, too many people bumping up against the machine, and too
many "Looky Lous" watching me play for me to feel comfortable.
2. Choose machines based on the characteristics you want.
If you want a chance at a life-changing jackpot, play one of the wide-area-progressives with a jackpot in the millions. If your wants are a
bit more down-to-earth and you're willing to sacrifice many small hits for a
few more mid-level hits, play a low-hit-frequency machine like Blazing 7s or
Five Times Pay. If you're like me and you want to have a good chance at making your bankroll last a long time, play high-hit-frequency machines.
Here are three rules of thumb to use to identify low-hit frequency
machines:
- Machines with multiplying wild symbols tend to have low hit
frequencies and the higher the multiple, the lower the hit frequency.
- The higher the lowest payout on the paytable is, the lower the hit
frequency. Machines that pay out pushes or two coins per coin bet for the
lowest winning combination will tend to have higher hit frequencies than
machines on which the lowest winning combination pays five or 10 coins per
coin bet.
- Some machines, like Blazing 7s, are low-hit-frequency machines even
though neither rule number one nor rule number two apply to them. The only
way to find these machines is by playing them. I go into more detail about
how to identify low-hit-frequency machines in my book.
Finally, if you're looking to maximize the entertainment value of playing the slots, nothing
can beat the Australian-style, multi-line/multi-coin video slots for ingenuity and fun.
3. Let your bankroll choose your denomination.
Sure, you can play the $10 slots with $20, but you're probably going to
have a very short amount of time in action. I like to have a session stake
large enough to fund 100 spins. I find that's usually enough so that I get
tired of playing before I run out of money.
Only once did I come close to running out of money before I ran out of
desire to play. It was at The Desert Inn in Las Vegas and I was playing a
Lucky 7s machine, a notoriously low-hit-frequency machine. I went over 70
spins on that machine without a hit. Talk about cold. The only reasons I kept playing that machine were because I wanted to see how long the cold
streak would last, and because I was playing only one quarter per spin, so I
wasn't doing any damage to my bankroll.
4. Remember that no machine is ever due.
If any machine owed its player a hit, it was that machine at The Desert Inn. But the truth is that the result of each and every spin is chosen at
random, and the software running the machine doesn't care whether the machine has been hot, cold, or choppy in the past. The chances of hitting
any winning combination are exactly the same on every spin.
5. Play my recommended number of coins per spin.
Sometimes you'll want to play full coin. Other times you can do better by playing fewer coins per spin. My recommendations are based on my analysis of
over 1,000 slot machine payback programs. I cover this subject extensively
in my book, so I'll just summarize here.
Play one coin per spin on straight multipliers and bonus multipliers
(Double Diamond, Triple Diamond). Play full coin on buy-a-pays (Blazing 7s).
Play full coin on progressives, especially wide-area progressives with huge
jackpots. Play either one coin per spin or one coin per line on multi-line/multi-coin video slots. (I usually play one coin per line.)
6. Know where the nearest coin bucket is.
If you're lucky enough to have machines that use tickets, you won't need this tip, but most of us are still getting our hands dirty scooping coins
out of trays and lugging buckets of coins to the coin redemption booths. I
was playing a machine at Treasure Island not in that area I mentioned
before, but close to it and still close to the main route through the casino when I got tired of playing it and I wanted to cash out. There were no
coin buckets at that bank of machines (it was a bank of slant-top machines
and TI doesn't put coin buckets on slant-top machines), but I knew there were stacks of coin buckets at the carousel 15 feet behind me. In the five
seconds it took me to get up and get a coin bucket, someone tried to sit down at my machine and steal my credits. I was able to shoo him off before
he sat down, but if I hadn't ensured that there were coin buckets nearby and
he had been able to sit down, it might have been a nasty scene.
I used to carry an empty coin bucket around with me, but I never seemed
to need it when I had it. I only needed a bucket when I didn't have one. Now, I know that the machines don't know whether or not I have an empty
bucket waiting to cart away the tons of coins I hope to win from them, but
it seemed like they did. So now I fake them out by not bringing a bucket with me, but ensuring that there is one nearby.
7. Let the tray fill up before you start scooping out coins.
This tip may sound stupid, but after you try it I'm sure you'll find that it is brilliant, or at least not as dumb as it sounded at first. When I cash
out, I usually catch the coins in my hands, first one hand and then the other, dumping the coins into a bucket. But on some machines, particularly
slant-top and bar-top machines, I can't get my hand in there to catch the
coins. I used to continually scoop out the coins as they came out and fell
into the tray, but I stopped when I discovered that I was effectively cleaning the tray with my hands. All of the ashes and grime that were on the
tray ended up on my hands, in addition to the dirt on the coins themselves.
Now I let the tray fill up from about half to three-quarters full and scoop
out enough coins to bring it down to about one-quarter full. Those coins act
as a barrier between my hands and the tray. The only time my hands touch the
tray is when I scoop out the last few coins. Sure, my hands still get dirty,
but now the dirt is mostly coin grime and I get less ash and sticky spilled
cocktail muck on my hands.
8. Be aware of your surroundings.
Willie Sutton, a notorious bank robber in the early 1900s, reportedly said that he robbed banks because
"that's where the money is." Unfortunately, modern-day robbers prey on casino patrons also because
"that's where the money is" and casino patrons don't take as many protective
measures as the casino does to safeguard their bankrolls. Casinos are some
of the most secure areas, but the fact is that slot floors are so expansive
that there probably is not a pair of eyes watching every nook and cranny on
the slot floor every minute of the day. The surveillance tape will help with
the prosecution of a crime, but it's up to you to prevent the crime in the
first place.
It's easy to "go on vacation" mentally and not be as vigilant as you
would be in, say, a shopping mall. But you should keep an eye open to what's
going on around you and move to a different area of the casino or tell security if there's something going on that makes you nervous. And if you
should be lucky enough to hit a big jackpot, don't be shy about asking a security guard to walk you to your car. Better yet, ask if the casino will
write you a check for some or all of your jackpot.
9. Don't carry around buckets of coins.
How many times have you heard of someone leaving a bucket of coins in a restaurant? Furthermore, carrying around heavy buckets of coins is an
accident waiting to happen and an invitation to theft. Make your first stop
after cashing out the cashier's cage. It's much easier to carry bills than
buckets.
10. Use casino credit to play with the casino's money.
Table game players have been using casino credit for decades, but not many slot players know that casino credit is available to them too. Getting
a line of credit at a casino involves filling out a credit application, which is usually much less detailed than a bank or credit card application.
The casino is really interested in only three things: your checking account
number, how much money you have in the account, and your average balance.
The casino may check your credit history with one of the major credit-reporting bureaus and it will definitely check with the casinos'
credit-reporting service to see if you've stiffed any casino in the past.
Once your line of credit is established, you typically go to the cage and
ask for a slot marker for the amount you want up to the amount remaining in
your credit line. The cashier will have you sign a marker for that amount
(the marker is just a counter check drawn against the bank account you listed on your application) and give you money with which to play. If you
win, you're expected to "buy back" the marker by returning the money you borrowed. If you lose, you typically have anywhere from one week to a month
or more to pay back the loan interest free.
11. Having a gimmick doesn't necessarily mean that a machine pays better.
I like machines with wild symbols, particularly when they're wild anywhere, and other gimmicks, such as symbols that nudge to the payline and
pays that repeat unexpectedly. I also like video slots that pay right-to-left in addition to left-to right. Randy Adams, game design guru at
Anchor Gaming, explained to me the psychology behind these gimmicks. He said
that the unexpected win is worth more than the expected win. For example,
winning 20 coins for double bars on the payline seems worth 20 coins, but
when one of the double bars lands above the payline and nudges down to it,
that win seems worth more than 20 coins because it was unexpected.
The truth behind these gimmicks is that they have all been accounted for
in the slot machine's programming and these gimmicks don't cause a machine
to pay back more than others without gimmicks. A 95% payback machine is a
95% payback machine, regardless of whether or not it has a gimmick.
12. Use your players club card.
I'm amazed at the number of people I see playing without players club cards. The casino can't give you the discounts and comps that your play
earns unless they know who you are. Contrary to popular myth, using a players card has no effect whatsoever on the payback of a machine. I won't
play a nickel through a machine without inserting my players club card first
and you should do likewise.
13. Don't bet the rent money.
I think this is the most important tip any gambling writer can offer. Your bankroll must come from your discretionary income, the portion of your
income that isn't needed for living expenses, retirement, investment, and
other essentials. Your bankroll should be part of your entertainment budget.
You must ensure that your basic needs are met before you allocate money to
gambling. You can even set up a separate checking account for your bankroll
and make regular deposits to it to build up your gambling stake. Have your
lines of credit draw against that account and when you have winning trips,
deposit your winnings into that account.
Well, those are my lucky 13 tips for playing the slots. Why 13? Because I
was born on August 13. Now, let's go out and hit some jackpots. See you in
the slot aisles.
John Robison is an expert video poker player and Midwest Gaming & Travel's
Video Poker Insights columnist. He is the managing editor of the gaming pages at www.rgtgaming.com and author of The Slot Experts Guide to Playing
Slots, $6.95, by Huntington Press (800) 244-2224.
|Top|
Elvira - Mistress of the Dark
by Victor Royer
In the next few issues I want to introduce you to some of the newest slot
machines that you will soon be seeing in your favorite casinos. Some of these games may already be in the casinos you normally visit, or perhaps you
may have seen them while they were being introduced at various gaming shows.
Whenever possible, I will also include a photo of the machine so that you
can see what the game actually looks like. I'll begin with a great new game
called Elvira - Mistress of the Dark.
Based on the popular late-night television horror-show actress of the same
name, this new video slot machine from IGT features a large variety of "creepy" creatures and pays. This is a very distinctive slot machine and you
won't miss it on the casino floor. It is quite tall, and has a statue of
Elvira sitting seductively at the top. Below that statue is a spider's web-style wheel, similar to the Wheel of Fortune wheel, where various bonus
amounts are shown. Below that is the actual game screen itself, and the entire machine is further adorned with photos of a reclining Elvira
beckoning you to step into her web.
The Midnight Matinee Bonus starts when two of the symbols land on the
first and fifth reels. Elvira then appears between them and explains the rules of the game. She will ask you to pick one of the five movie titles
shown on the TV screen. The top TV displays the feature film Elvira's Haunted Hills, and a pre-multiplied credit value. The remaining TVs show a
variety of "B" movie titles. A menu of four pre-multiplied credit values
indicate what you might win depending on the choices you make among the bottom four movies. After you make your selection, the TV becomes bigger on
the screen and plays a movie clip. There are 15 different movies, so chances
are you will not know which one you get even if you have played the game a
lot. After the movie clip stops, the Rating Skulls bonus round starts and
you will get the chance to double your bonus with no risk.
The Web of Winnings Bonus is another feature of this hugely entertaining
game. When you land three Spinning Spider symbols on any active payline, Elvira will ask you to pick a symbol, which will determine whether you will
get three, four or five spins on the Web of Winnings wheel bonus game. Once
you have selected the icon and found out how many spins you have won, Elvira
settles into her chair and asks you to press the "spin" button, which starts
the top wheel spinning. The bonus wheel will award you the number of credits
displayed on the winning selection. However, when you land on Elvira's Chest, you get the chance to pick one of three bonus chests. Whichever chest
you pick, the top opens and a creature pops up to show you the bonus win.
Finally, there's the Deadhead Scatter and Shatter Bonus. When three
deadhead" symbols land anywhere on reels one, three and five, these disembodied heads animate and bob inside their glass jars in time with the
song lyric "I ain't got no body." At this point your job is to select one of
these deadheads, by touching it with your finger. Once you have picked your
deadhead, the head shatters the glass jar and reveals your winning amount of
credits. This very ingenious game from IGT offers more varieties of wins than you can imagine, and will keep you entertained for a very long time.
Victor H. Royer is a Las Vegas gaming consultant and the author of
"Casino
Games Made Easy," "Winning Strategies" and numerous other books and articles
on gambling. See his ad in this issue.
|Top|
Back To Slot
Basics by Victor Royer
DENOMINATIONS
Most of the casino’s profits from slot play come
from the nickel and quarter players — not the dollar slot players. The
reasons for this are not obvious, but quite logical. The VIP slot
players, $1, $5, $25, $100 and $500 players, enjoy comps. To keep them
coming back, the casinos offer these players free rooms, food, drinks,
shows and even free airfare. The machines these people play are usually
the best odds machines available. The casino’s “take” on these
slots is lower overall, and coupled with the comps, the casino’s profit
margin per machine and per player is quite low.
They make up for this on the quarter and nickel
players. Generally, quarter and nickel players are the casual crowd and
have no idea what kind of slots to play, how to play, or how to choose.
These nickel and quarter slot players may gamble $100 to $1,000 per trip,
as opposed to maybe millions of dollars for a $500 player. There are more
casual players and they fill the machines full of coins.
The nickel reel machines are the worst odds
machines and the quarter slot machines only marginally better. I would
advise you to avoid nickel and quarter reel slots, unless there is a
quarter progressive. Typically you’ll have no fun at this and will lose
your money fast.
If you want to play nickels or quarters, play video
poker. It offers better odds, better pays and longer playing time, than
reel slots in the same denominations. If you want to play reel slots,
your best bet is to play the $1 or $5 machines. If you have $100 to
gamble with, you’re better off playing quarter video poker than quarter
or nickel reel slots. If you have $1,000, you are better off playing
dollar reel slots than quarter reel slots, and you may want to consider
playing half-dollar or dollar video poker. Dollar and $5 reel slots and
their higher-number versions are a better gaming dollar “investment”
for your slot machine play.
PAYOUT PERCENTAGES
So what does “98% return,” “payback of
97.4%,” “most liberal slots in town,” and all such other forms of
advertising mean? Generally, playing a carrousel of slot machines
advertised as 98% return is better than playing machines advertising 94%
return. When applied to slot machines, this does not mean that you will
win more on the machines advertised as 98% return as opposed to the 94%
return. Advertising is often deceptive. There are two main things to
consider when it applies to slot machine pays, regardless of whether this
advertising is in newspapers, magazines, or displayed in neon
lights.
First if a casino advertises specific slot machines
as 98% return, this never means that for each $1 you put into a slot
machine you will get back 98%. A lot of first-time players make this
mistake and it causes them anguish and confusion. What this means is that
over the fiscal life-cycle of that particular slot machine, it will
average payoffs equivalent to 98% of all the money put through it.
All slot machines have counters. These are tiny
numerical displays hidden inside the machine, and they count each coin
put in and each coin paid out. When the machine hits an attendant-paid
jackpot, a pay order is filled out. It is like a paycheck, and is the
document used by the attendant as verification of the jackpot and
authorization to go to the casino cashier and get the money to pay the
winner. On this pay order are many items that are completed for
accounting purposes, such as the number of the slot machine, its code,
the day and time the jackpot was hit, number of coins played and how many
coins were registered so far on the “coins in” meter inside the
machine.
Some casinos use an automated computerized system
to track this. It works on the same principle as the bar codes you see on
your purchases in the supermarket. In these casinos the floorperson takes
out a wand and scans a series of bar codes. This identifies and records
that particular machine and it’s payoff information. In the final
tally, this information is added to that machine’s “drop” (coins
in). At the end of the fiscal year, that machine’s coins-paid-out will
equal 98% of all the coins put in, including all the cash hand-paid
jackpots, if that machine was set for the 98% payback. Such payoff
percentages are part of the computer program inside that machine which
determines the schedule and rate of payoffs per number of spins plus
coins-in (drop).
And second, even if a casino advertises 98% return
over a bank of several slot machines, this does not necessarily mean that
all the machines on that carrousel are set to pay off at those rates. To
comply with advertising fair practice laws and gaming regulations, the
casinos are only required to have one machine that is set to payback 98%
of the drop. The rest of the machines can be set at 94%, or less. A few
years ago one casino advertised 101% payback on its machines, but there
were only two of these in the whole casino.
|Top|
Near
Misses: The Truth by John Robison
Slot
machines tease you when you play them. Three jackpot symbols land on the
line just above the payline. Oh, if only the payline were up one notch.
Or you get jackpot-jackpot-blank on the payline. So close, and yet so
far.
Near
misses are part of the fun of playing the slots. They’re the slot
player’s equivalent of the fisherman’s tale of “the one that got
away.” Near misses provide an incentive to play because it seems like
the machine is trying to pay off, but it just hasn’t gotten it quite
right yet. Surely, one of the next few spins will be a big winner.
Ron
Harris, former computer whiz for the Nevada Gaming Control Lab and
admitted felon, gave a series of interviews to investigators in the
Nevada attorney general’s office in August 1996. The interviews were
leaked to PrimeTime Live, which broadcast excerpts on March 12, 1997. In
the interview, Harris claimed that today’s slot machines are
deliberately programmed to show near misses. He said that on one machine
it was a thousand times more likely for blanks to land on the payline
than three sevens, and that the machine was misleading players.
Are
today’s slot machines programmed to show near misses? Regulators and
slot manufacturers claim that today’s slots are not. But there once
was a machine that was programmed to show near misses. To find out the
truth about near misses, I talked to Randy Adams, director of marketing,
and slot machine design guru, at Anchor Gaming.
The
lobby of Anchor Gaming’s headquarters in Las Vegas is a slot
player’s paradise. Working models of all of Anchor’s slot machines
are on display. Each machine’s coin tray is filled with tokens. You
can play all you want for free. The tokens, unfortunately, are
worthless. You can’t lose any money, but you also can’t win any
money.
Randy
Adams agreed to talk to me about slots, in general, and “near miss
technology,” in particular. Randy
was a game designer at Universal Distributing, the company that made one
of the first computerized slot machines.
Randy
describes the way the Universal machines worked: “Let’s say you’re
playing a slot machine. The reels stop one by one, left to right. If you
get a blank on the first reel, you’re out of the game right off the
bat, and waiting for the other two reels to stop is irritating. If you
get a symbol on the first reel, you still have a chance at a payoff,
although it might be a small one like mixed bars. If you get symbols on
the first two reels, you’re in the game for as long as you possibly
can be and you have to wait for the third reel to stop and decide your
fate.
“Symbol-symbol-blank
and blank-symbol-symbol are both losing spins, but getting two symbols
and a blank is a lot more exciting than getting a blank and two symbols.
That’s what we took into account in the near miss technology in the
Universal machines.
“To
determine the outcome of a spin, the program would first choose from a
pool of combinations that contained all the winning combinations and one
losing combination. The combinations were weighted so the chances of
choosing the jackpot combination were a lot less than those of choosing
mixed bars or any of the other lesser-paying combinations. And the
losing combination had the greatest chance of all of being picked.
“Now,
what if the program chose the losing combination? It would go to the
pool of losing combinations to choose the symbols it was actually going
to display on the reels. Every possible losing combination was in the
pool, but the combinations with two symbols and a blank were weighted so
they would display more often than combinations that began with a blank.
“Players
loved these machines. They were a lot more fun to play than other slots
because you stayed in the game longer. You didn’t get knocked out by a
blank on the first reel as often as you did on the other machines.”
These
machines were very popular with players and, for a time, Universal had
more machines on slot floors than Bally and IGT. IGT complained to the
Gaming Control Board claiming that Universal’s machines were not
really random.
“Although
the Gaming Control Board ruled that we had done nothing wrong and there
was no intent to deceive, they still required us to change the
programming of our machines to be more like how an electro-mechanical
slot operated. You have to remember that having microprocessors in slots
was still relatively new in the late 80s and the Board was uncomfortable
with all the new ways we could make slots work. Some people claimed that
our results weren’t chosen at random. That’s not true. Our results
were chosen at random, just not with the probabilities one would expect
from inspecting the reels. Nevertheless, the Board ruled that we could
not use a secondary decision to determine the outcome of a spin and they
made us reprogram our machines so they acted like a mechanical slot
because that’s what the Board understood. Ironically, using the
programming model the Board required, and virtual reels, today’s slot
designers can do exactly what we did and they’re doing it to a greater
degree than we did and the regulators approve of these machines.”
Let’s
look at how near misses occur on today’s slot machines. Near misses
occur with every combination of symbols, but a Mixed Bars near miss does
not have the same psychological impact as a Jackpot near miss. Thus,
I’ll only refer to near misses with the Jackpot symbols in the rest of
this article, though the concepts apply to all of the other symbols, as
well.
There
are two types of near misses. One type is relatively harmless; the other
type can be very misleading and can be the result of a deceptively
programmed machine.
I
call the first type of near miss the “on-the-payline” near miss.
This type occurs when one or two of the Jackpot symbols land on the
payline
along
with blanks or other symbols that do not make a winning combination.
This result is actually a good type of near miss. The more frequently
the Jackpot symbols land on the payline, the more ways there are to get
the jackpot combination, and the more likely you are to hit the jackpot.
The only problem with this type of near miss occurs when you think that
the machine is getting close to hitting the jackpot because Jackpot
symbols are landing on the payline. The chances for hitting the jackpot
are the same for each spin, regardless of whether the prior spin was a
near miss or a complete bust.
The
second type of near miss is the “near-the-payline” near miss. This
type occurs when the Jackpot symbols land one stop above or below the
payline. Slot machine manufacturers can program their machines to make
this sort of near miss very frequent. They can make the physical stops
immediately above and below the Jackpot symbol much more likely to land
on the payline than any
other stop. The Jackpot symbol would then frequently land above or below
the payline.
The
computer in a slot machine pretends that the reels are much larger than
they really are. The number of times a symbol appears on these
“virtual reels” determines how likely it is to land on the payline.
Here’s
the number of times each symbol appears on each reel on a typical Spunky
7s machine.
SYMBOL |
NUMBER
/ REEL
|
|
Reel
1 |
Reel
2 |
Reel
3 |
Blank |
36 |
37 |
41 |
Blue
7 |
10 |
6 |
8 |
Green
7 |
8 |
14 |
7 |
Orange
7 |
6 |
5 |
6 |
Red
7 |
4 |
2 |
2 |
The
number of blanks on the virtual reels increases from reel 1 to reel 2 to
reel 3. That means that you’re more likely to get a symbol on the
first and second reels than you are on the third. This weighting causes
the symbol-symbol-blank near misses on the payline.
Now
look at the line for the number of red 7s on each reel. There are four
red 7s on the first reel, but only two each on the second and third
reels. On the average, one out of 16 spins will start with a red 7 on
the first reel. But only one out of 32 spins will have a red 7 on either
the second or third reel, and only one out of 16,384 spins will have a
red 7 on each reel.
These
are both “on the payline” near misses. These are relatively benign
near misses because the only way to get a symbol to land on the payline
more frequently is to have it appear more times on the virtual reel.
The more likely a symbol is to land on the payline, the more
likely it will be used in a winning combination. The “on the payline”
near miss makes you think you were close to hitting the jackpot and
atleast you were part of the way there.
The
Board objected to the near miss technology in the Universal machines
because symbols had two different probabilities for landing on the
payline. Because there were separate tables for losing combinations and
for winning combinations, symbols landed on the payline with one
probability when they were part of a winning combination and with a
different probability when they were part of a losing combination.
Landing a symbol when it was part of a losing combination didn’t tell
you anything about how likely it was to land on the payline as part of a
winning combination. Universal’s near miss programming was able to
create on-the-payline near misses without increasing the probabilities
of hitting winning combinations.
The
other type of near miss, the “near the payline” near miss, does
nothing but make you think you were close to hitting the jackpot when,
in reality, a miss is as good as a mile.
Here’s
how the third virtual reel is laid out on our Spunky 7s machine. The
following table lists the physical stop on the reel, the symbol at that
stop, and the number of times it appears on the virtual reel.
Physical
Stop |
Symbol |
#
Times on Virtual Reel |
1 |
Blank |
4 |
2 |
Blue
7 |
2 |
3 |
Blank |
3 |
4 |
Green
7 |
3 |
5 |
Blank |
3 |
6 |
Blue
7 |
2 |
7 |
Blank |
4 |
8 |
Orange
7 |
2 |
9 |
Blank |
4 |
10 |
Blue
7 |
1 |
11 |
Blank |
5 |
12 |
Red
7 |
2 |
13 |
Blank |
4 |
14 |
Blue
7 |
1 |
15 |
Blank |
4 |
16 |
Green
7 |
4 |
17 |
Blank |
2 |
18 |
Blue
7 |
1 |
19 |
Blank |
4 |
20 |
Orange
7 |
4 |
21 |
Blank |
4 |
22 |
Blue
7 |
1 |
Every
other stop on the physical reel is a blank, so it appears as if you
should get a blank on the third reel on half of your spins. But 41 out
of 64 stops on the virtual reel are blanks, so you really get a blank on
the third reel on about two-thirds of your spins.
The
blanks on this virtual reel are fairly evenly distributed. Most blanks
appear four times, but the blanks near one of the green 7s appear only
three times each. That’s no problem; the fewer blanks, the better. But
the blank above the red 7 appears five times on the virtual reel. You
would expect that blank to land on the payline one out of every 22 spins
because there are 22 physical stops on the reel, but it actually lands
on the payline about one out of every 13 spins.
Let
me say that again from a different perspective using a different symbol.
You would expect the red 7 to land one stop below the payline once every
22 spins, but it really lands there once every 13 spins.
Now
let’s look at a reel on which the blanks are not as evenly
distributed. Here’s the third reel from a Triple Winner machine.
Physical
Stop |
Symbol
|
#
Times on Virtual Reel |
1 |
Blank |
2 |
2 |
Double
Bar |
2 |
3 |
Blank |
3 |
4 |
Triple
Bar |
1 |
5 |
Blank |
5 |
6 |
7 |
1 |
7 |
Blank |
5 |
8 |
Single
Bar |
5 |
9 |
Blank |
3 |
10 |
Triple
Bar |
1 |
11 |
Blank |
2 |
12 |
Single
Bar |
5 |
13 |
Blank |
5 |
14 |
Triple
Winner |
1 |
15 |
Blank |
5 |
16 |
Single
Bar |
6 |
17 |
Blank |
2 |
18 |
Double
Bar |
1 |
19 |
Blank |
5 |
20 |
7 |
1 |
21 |
Blank |
5 |
22 |
Single
Bar |
6 |
You’ll
get a blank on the third reel over half the time because there are 42
blanks on the 72-stop virtual reel. Look at how the blanks are
distributed on the virtual reel. If the blanks were equally likely to
land on the payline, you’d expect to get a 7 or Triple Winner above or
below the payline every six spins out of 22. There are six blanks above
or below a 7 or Triple Winner on the 22-stop physical reel, so the
probability of landing a 7 or Triple Winner near the payline is 0.27. In
other words, 27% of your spins will have a 7 or Triple Winner near the
payline on the third reel.
On
the virtual reel, however, there are 30 blanks above or below a 7 or
Triple Winner. The true probability of landing a 7 or Triple Winner near
the payline is 0.42, so 42% of your spins will end with a 7 or Triple
Winner near the payline on the third reel.
Remember
that there is an important difference between on-the-payline near misses
and near-the-payline near misses. Because the Gaming Control Board does
not allow a secondary decision like the one in the Universal machine to
decide the outcome of a spin, the only way to make on-the-payline near
misses occur more frequently is by making the desired symbols land on
the payline more frequently. The only way to make near-the-payline near
misses occur more frequently is by making the stops above or below the
desired symbol land on the payline more frequently. Near-the-payline
near misses don’t tell you anything about how likely you are to hit it
big on a machine.
Because
of this difference, near-the-payline near misses can be considered to be
more deceptive than on-the-payline near misses. Slot regulators are
considering new guidelines to control how frequently near-the-payline
near misses can occur. One of the proposed guidelines would limit the
number of times a blank near a high-paying symbol can appear on the
virtual reel as compared with the number of times the high-paying symbol
appears on the reel. A blank above or below the jackpot symbol, for
example, would not be able to appear on the virtual reel more than six
times the number of times the jackpot symbol appears on the virtual
reel.
Are
slots programmed to show near misses? It’s a matter of semantics.
Slots are programmed to choose a virtual stop at random on each reel. If
the virtual reel is laid out such that there is a preponderance of
blanks on the third reel or that most of the blanks on the virtual reel
occur near valuable symbols, then the machine will show a lot of near
misses. But it’s not really the programming that’s at fault. It’s
the layout of the virtual reels.
The
most important thing to remember about all near misses is that they are
not signs of things to come on a machine. A cold machine that starts
showing a lot of near misses is not trying to tell you that it is about
to turn hot. And a hot machine that starts showing a lot of near misses
is not signaling you to stop playing because it is about to turn as cold
as an Antarctic winter. The computer program running the slot machine
doesn’t know anything about near misses. As far as it is concerned,
spins are either winners or losers and there is nothing in between.
Near
misses are like cholesterol. Both come in two varieties, one good and
one bad. You need both kinds to survive, but too much of either kind is
harmful.
John Robison is an expert video poker player and Midwest Gaming &
Travel Video Poker Insights columnist. He is also the managing editor of
Frank Scoblete’s Gaming Pages at RGT Online: www.rgtgaming.com
|Top|
Just The
Facts by John Grochowski
Slot machines are the biggest
attractions in modern casinos, and the biggest mysteries. More than 70%
of casino revenue comes from electronic gaming devices. Those are mostly
slots, along with video poker, video keno, video blackjack and specialty
games. In some jurisdictions, that revenue figure surpasses 80%.
Everyone, it seems, is trying to solve the Case of the Giant Jackpot.
But before you spend your money chasing down any prime suspect, let’s
gather a few clues about slot machines and how they work.
A casino’s overall payback
percentage does not tell you how you will do on any one machine in one
session. Even a machine’s individual payback percentage can’t tell
you how you will do during any one session, and we don’t have that
information anyway. The casinos aren’t telling us which specific
machines are the big payers and which are tight-fisted. Regardless of
whether a machine pays 80%, 99% or somewhere in between, players will
sometimes have winning sessions and more often will lose money. Yes,
players will win more often on the higher-paying game, but there’s no
way to tell when the winners are coming. What monthly statistics from
state gaming boards tell us is how much a casino’s slots paid in the
previous month. A published chart may tell you that in a given month
nickel slots at your local casino paid 90%, quarter slots paid out 92%
and dollars paid out 95%. That does not mean that if you play a dollar
machine, you can expect a 95% return on that session. Those statistics
are casino-wide averages that do not necessarily apply to every machine.
The same casino may have dollar games that return 80%, 85%, 99% and
anything in between. You might be plunking your dollars into a 95%-er,
but you might have hit on an 80% bandit. Additionally, those statistics
are at least a month old by the time you see them, and often they’re
two or three months old. That’s plenty of time for a casino to have
made big changes, for better or for worse.
It’s impossible to tell a
high-paying slot machine from a coin-gobbler just by looking at it. Put
two Double Diamonds machines side by side, or two Reel ‘Em Ins, or two
Blazing 7s. They may have identical looks, identical graphics, identical
paytables. Do they give players an identical chance to win? Not
necessarily. Manufacturers make slot programs with a wide range of
payback percentages. One machine may have a computer chip inside with a
program that in the long run will result in 88% of all money wagered
being returned to players. The identical-looking machine next to it may
have a chip programmed for a 99% return. Or they may both be programmed
for something in between. Your chances of winning are a lot better on
the 99% machine than on the 88%-er, but there’s no way to tell from
the outside which is which.
Slot machine results are as random as
humans can program a computer to be. What you see on the reels or on the
video screen is a representation of what’s happening in a computer
program in the game’s inner workings. Every modern slot machine, be it
a traditional reel-spinner or a video game, includes a program called a
“random number generator,’’ or “RNG.’’ The RNG is programmed
with numbers corresponding to potential reel stops, and it continuously
generates numbers, even when the game is not being played. When
you push the button or pull the handle to play the machine, the number
the RNG is generating at that instant determines what you will see on
the reels. There is no way to tell what numbers the RNG is spitting out,
or what combinations you are about to see. You can’t see it happening,
nor can any slot executive. The only way to find out is to play the game
and see what happens.
If another player hits a jackpot on a
machine you’ve just left, the jackpot probably would not have been
yours if you’d stayed put. Remember, the RNG runs continuously even
when the game is not in use. In the time it takes you to leave the
machine and someone else to sit down, the RNG spits out hundreds of
random numbers, all corresponding to reel combinations you’ll never
see because no one was hitting the button or pulling the handle at that
instant. For you to have the same results as the player who followed
you, your timing would have to be the same down to the microsecond. The
random number generator runs through dozens of numbers a second. It is
extremely unlikely that your timing would so exactly match that of
another player that you’d hit the same random number. Just pausing to
say hello to the player next to you, or to order a drink, or to scratch
your ear is enough to pass by a few random numbers and change your
results.
The odds of hitting a jackpot are the
same on every pull. It is possible, although rare, to hit the top
jackpot on a slot machine two pulls in a row. It also is possible to go
tens of thousands of pulls without hitting the top jackpot at all. Both
possibilities fall within the range of normal probability. Let’s say
you have a slot machine whose RNG has been programmed with 10,000
possible reel combinations, only one of which is the top jackpot. That
means that on the average, in the long run, we will see one jackpot per
10,000 pulls. (Some machines are programmed so the jackpot turns up more
often; others, including the big progressive games such as Megabucks,
pay out jackpots much less often). On our machine, we have one chance in
10,000 of hitting the jackpot on each pull. What if you’ve just hit
the jackpot? What are your chances of hitting the jackpot again on the
next pull? Answer: They are still 1 in 10,000. What if you’ve gone
9,999 pulls without the jackpot? Then what are your chances of hitting
it on the next pull? Answer: They still remain 1 in 10,000. In that
respect, slot machines work just like most table games. In roulette, the
chances of any given number turning up are one in 38. If the last number
was 17, the chances of 17 turning up again on the next spin remain one
in 38. If there have been 37 spins in a row without 17 showing up, the
odds are still one in 38. It’s the same with the slots. Whether we win
or lose on any one pull or series of pulls, our odds of winning on the
next spin of the reels remains the same.
After a jackpot, machines do not have
to turn cold to make up the payout. Any slot machine has more cold
streaks than hot streaks, but a machine doesn’t necessarily turn cold
after a big hit. Jackpots are a normal, expected event in a slot
machine’s life. The normal mathematics of the games will absorb the
jackpot over hundreds of thousands or millions of spins. Let’s say
we’re betting three coins at a time at a machine with a top jackpot of
10,000 coins, and that the machine is programmed to pay 95% in the long
run. We hit the jackpot on our first pull. How low must the payback be
over the next 999,999 spins to bring the overall percentage back to 95%
for one million reel spins? Would you believe a drop to 94.7% would do
it? After a big jackpot, results remain random. There are cold streaks
after jackpots, and there are hot streaks too, just as at any other
time. Of course, players believe machines turn cold after jackpots.
That’s why slot supervisors ask you to play another spin after a
hand-paid jackpot. They don’t want the game to sit vacant because
others are afraid to try with a previous jackpot still on the reels. But
the casinos are in this for the long haul, and they know the machines
continue to pay at a normal rate after a big hit. Jackpots just blend
into the background of millions of spins of the reels.
An individual player is no more
likely to hit a jackpot in a crowded casino than in a near-empty one.
More jackpots are hit in crowded casinos because there are more machines
being played. But for an individual player, the chances of hitting the
jackpot remain the same as if the rest of the casino was empty. The
crowds around other machines do not change the odds on the game that
you’re playing.
Players win just as often when they
use their slot club cards as when they don’t. Just as the RNG
doesn’t know how many coins you’ve wagered, it doesn’t know
whether you’re using a slot club card. The RNG and the club card
reader are separate programs on different chips. Using the card makes no
difference in your results. Some players seem to think that since they
are accumulating comps on their club cards, the casino will make them
pay for it with a lower return on the machines. Such differential
paybacks are illegal. Anyway, the casino goes to a lot of time and
trouble to enroll you in the slot club and put you in the data base so
they can offer you incentives to keep you coming back. Are they likely
to risk putting off slot club regulars, their most loyal, valuable
customers, by skimping on returns at the slot? Not a chance.
Players win just as often when they
bet the maximum coins as when they bet only one coin. The random number
generator doesn’t know how many coins you’ve wagered. It’s on a
separate computer chip from the coin-counting program. The percentage of
winning combinations will be the same, regardless of how many coins you
wager. There’s a little selective memory at work here. Many players
have experienced cold streaks betting maximum coins, then switched to
one coin and hit a winner or two. “Aha,’’ they say, “I win more
when I bet one coin.’’ But players who start by betting one coin
usually don’t start betting more in a losing streak. That leaves fewer
opportunities for someone to say, “Aha, I win more when I bet the
max.’’ In the long run, everything, winning combinations, losers,
cold streaks, hot streaks, shows up in the same proportions, regardless
of how many coins you bet.
Payback percentages are highest on
most machines when players bet maximum coins. On most slot games, there
is a big jump in the top jackpot as a reward for playing maximum coins.
It might be as simple as making the jackpot $1,000 if one coin is
wagered, $2,000 if the bet is two coins, but jumping to $5,000 for a
three-coin bet. A player will hit the top jackpot just as often no
matter how many coins are wagered, but the rewards will be
disproportionately greater if maximum coins are wagered. That effect is
heightened on games with progressive jackpots. There, you might see a
game in which three jackpot symbols pay $1,000 if you bet one coin,
$2,000 for two coins, but a big progressive jackpot of $10,000 or more
for three coins. On progressive machines, payouts are usually lower or
less frequent on other winning combinations because more of the coins
taken in are used to fund the top jackpot. Players should never play a
progressive machine without betting maximum coins. If your bankroll is
such that you must play for less than the maximum bet, play a
non-progressive machine. Most of the new breed of multi-line, multi-coin
video slots do not incorporate a big jump in the top jackpot for playing
maximum coins. On those games, you’ll get the same payback percentage
even if you play only one coin per payline instead of making maximum
bets.
On video slots and other bonusing
games, the bonus rounds are part of the normal overall payback
percentage. If you’re playing Monopoly, sometimes you’re going to
get a trip around the board. If you’re playing Wheel of Fortune,
sometimes you’re going to get to spin the wheel. If you’re playing
Let’s Make a Deal, sometimes you’re going to get to barter with
Monty. That’s all part of the game, and is accounted for in the
mathematics that go into devising a slot machine. If a particular Reel
‘Em In machine is programmed to pay 92%, then that 92% includes any
winnings the player accumulates when choosing a fisherman on the pond.
One consequence of that is that payback percentages on non-bonus spins
of the video reels are lower than those on regular reel-spinning games.
The bonus rounds then bring the video games up to par.
When a slot attendant opens a machine
after a jackpot, he’s not flipping a switch to lower the payback
percentage. An attendant may open the machine to check the electronic
record of what the random number generator says should have been on the
reels. If the electronic record doesn’t match what’s actually on the
reels, the spin can be declared a malfunction and the casino can deny
you the jackpot. In fact, in some jurisdictions the casino is required
by law to deny the jackpot if the record doesn’t match what’s on the
reels. That doesn’t happen often, but it happens, and it must be
checked. In most jurisdictions, a slot attendant can’t lower the
payback percentage with a simple flip of a switch. In the most tightly
regulated states, changes must be made by replacing the chip that
contains the random number generator. A gaming board official must
observe while evidence tape is broken, the old chip removed, a new chip
installed and sealed with new evidence tape. It’s not impossible to
change a machine’s payback percentage, but it’s not done routinely
just because someone hits a jackpot. For the casino, jackpots are a
normal part of business, part of the cost of attracting customers.
There is no “jackpot button’’
casino operators can hit to reward loyal players. Slot department
managers will do a lot of things for a loyal customer. They can give you
free meals, rooms, valet parking. They can comp boarding passes in
jurisdictions where riverboats still charge admission. They’ll give
you cash back or merchandise on your players club card. But they will
not give you a jackpot. There is no such thing as an operator-controlled
jackpot button. Such a device would be illegal. Operators leave it to
the random number generator to determine jackpot winners. When will the
jackpot number come up? That is truly a mystery to everyone;
manufacturers, operators and players alike.
— John Grochowski is
Midwest Gaming & Travel’s Casino Q&A columnist, syndicated
gaming columnist for the Chicago Sun-Times and the author of the Casino
Answer Book, the Slot Machine Answer Book and the Video Poker Answer
Book.
|Top|
Interview
With A Slot Cheat by John Robison
Slot cheating expert Mr. Slug (not his real name)
reveals the numerous and varied methods that have been devised over the
years to cheat slot machines. Warning: Don't try any of these in the
casino.
Story:
"I'll tell you everything you want to know, but you can't reveal my
name. If you ever tell anyone that I'm the one who told you how to
cheat the slots, I won't give you any more information."
So began my relationship with slot cheating expert Mr. Slug (not his
real name). We were sitting at a table in the darkest, most remote
corner of a seedy bar in Las Vegas. I thought we'd never see a waitress
back here, but then I realized that we'd get great service. The tips
have to be good at this table. This is where people who don't want to
be seen do business, and an extra sawbuck or two in the tip jar buys a
lot of discretion, not to mention, maybe even some selective amnesia.
The waitress came to take our order. I ordered a rum and
Coke. I used to drink White Russians, but I had to give them up. There's too much fat and cholesterol in the cream and I think
I've
become lactose intolerant.
Mr. Slug ordered a glass of '92 Montrachet. Good
luck getting that here, I thought. But the waitress didn't even bat one
of her fake eyelashes. She said that she'd be back in a "sec" with
our drinks and disappeared.
I silently cursed Mr. Slug for refusing to meet me
at a casino bar ‹where I could get comped. Maybe he didn't want to be
seen near the slot machines. Maybe every casino in town escorts him to
the door, gently or with persuasion, seconds after he walks into the
place. Whatever his reasons, it looked like this was not going to be a
cheap night for me. That fruity little number he ordered goes for twenty
bucks a glass. "Cheating the old mechanical and
electro-mechanical machines was easy," he said. "The reels in those
machines are driven by a complicated set of gears and pulleys. The
machines have levers or circuits that detect where the reels stop, and
the machine pays off based on the symbols displayed on the reels. If you
can control where the reels stop, you can cheat the machine.
"We called one group of cheaters Œhandle
mechanics.' A handle mechanic weakened the mechanism that drives the
reels by jerking down on the handle with the force of King Kong. After
he gaffed the machine ..." "Gaffed?" I asked.
"Yeah, gaffed," he said. "You know, prepared the machine
so he could cheat it. After he gaffed the machine, he played it normally
until he got winning symbols on the first reel or two. Then he pulled
down on the handle until it was just about to set the reels in motion.
Then he pushed down on the handle very quickly. That action kept one or
more of the reels from spinning. Because the handle mechanic started
each spin part of the way to a winning combination, he won on a lot more
of his spins than a straight player. A really good mechanic could keep
two reels from spinning, and a virtuoso could keep all three from
spinning."
The waitress arrived with our drinks. She asked
who got the rum and Coke. I said I did. She gave it to Mr. Slug. I
should've expected it. The girls who work these tables weren't hired
for their memory skills. After she put the wine glass down in front of
me, she pointed to a card in a Plexiglas stand on our table and asked, "Can I get you gentlemen anything off our snack
menu?" "You could get the stains off it," I said. Neither Mr. Slug nor the
waitress appreciated my joke. "Don't mind him," Mr. Slug
said. "I'll have something. I'm starving." He picked up the menu to
get a closer look at it. "Bring me the fried mozzarella sticks, extra
marinara sauce. You want anything?" he asked holding out the menu to
me.
"
"
"What did that do?" I asked.
"The two joints created an alternate
electrical path to energize the coin payout circuitry. There's no
current flowing through the normal circuit because the machine is not
paying out a win. But there is current flowing through the cheater's
circuit. The payout circuit has power, so it pays out coins. When it was
time to move to another machine or when the cheater felt some heat, all
he had to do was pull the wire and the top joint out of the machine and
there was no evidence left behind."
"
"
One guy flattened out a wire coat hanger and
fished it up a $100 machine with a mechanical coin counter. The machine
couldn't count the coins it paid out correctly with that coat hanger
interfering with its coin counter. He got over $200,000 before he was
caught. "More sophisticated cheats used a device called a
monkey's paw to cheat machines with mechanical coin counters. A monkey's paw is a piece of thin, flexible steel about a foot long with
one end bent to look like a claw. The cheat inserted the monkey's paw
up the payout chute until he hit the coin counter. Like the coat hanger,
the monkey's paw interfered with the coin counter causing the machine
to over-pay.
"
"The device to cheat the optical coin counter is
called a Œmini-light.' It has a battery at one end and a light emitter
at the other. Shove it up a machine near the light sensor and switch it
on. Now the machine can't count the coins it pays out. It's literally
blinded by the light. You can turn a 20-coin credit meter into a
200-coin cash-out. You just have to be careful that you switch it off
every once in a while so the machine can register a coin. Otherwise, the
machine will think the hopper is empty."
Mr. Slug took a big swig of his wine. His glass
was now half-empty. "Every machine has a device called a coin
comparator. It checks the tokens the player inserts against a reference
token. If they match, the comparator sends the token down the coin-in
chute, which contains a switch that registers a coin played. If they don't match, the comparator sends the token down the reject chute,
which directs the token to the coin tray. If you can defeat the
comparator, you can play for free or at least for less than the
posted denomination.
"You can use slugs and counterfeit tokens to fool
the comparator. A counterfeiting ring got caught in New Jersey a couple
of years ago. They made millions of dollars worth of counterfeit tokens.
Someone at the company that makes the slot tokens was in on the scam.
"On some comparators, a slot attendant can put a cocktail
straw in the mechanism and it will pass every coin. How'd you like to
play a $5 machine for a nickel a pop? One casino found straws in 200 of
their machines.
"
The waitress came back with the mozzarella sticks
and put them down in front of Mr. Slug. She asked if we were ready for
another round. We were. She made herself scarce again. Mr.
Slug picked up a mozzarella stick, drenched it in the marinara sauce,
and shoved the whole thing in his mouth. "Casino security chiefs are
merely concerned by customers who cheat," he said while chewing his
mozzarella stick. Bits of half-chewed cheese flew from his mouth as he
spoke. "Employees who cheat terrify them. Once someone has the keys to
the machine, they have the keys to the kingdom.
"
"I saw one slot attendant take handful after
handful of tokens out of one machine's hopper. She had so many tokens
in her pockets she had to steady herself on the machines as she walked
to keep from falling down. Surveillance saw her waddling through the
casino like a pregnant penguin.
She got greedy. She got caught."
Mr. Slug finished his glass of wine. I finished my
rum and Pepsi. "There are two people who know more about a
machine than anyone else: the person who programmed it and the person
who tested it. One Midwestern casino knew this guy was ripping them off
on a multi-game machine, but they couldn't figure out how he was doing
it. He got five five-of-a-kinds in 25 minutes. Every time someone walked
by him, he would switch to another game in the machine. They sent a
surveillance tape to a testing lab that also consults on possible fraud
cases. One of the guys in the lab said, ŒI know that guy. He was here a
couple weeks ago. He programmed that machine.' "
The waitress returned with our second round of
drinks. This time we each got the correct drink. Mine was Pepsi again.
Mr. Slug took a sip of his wine, and continued. "I saved the best for
last, the most famous slot cheat, far from the most successful, but
probably the most famous. Maybe you saw him on PrimeTime Live a few
years ago claiming that slot machines are deliberately programmed to be
deceptive. He claimed that slot machines are programmed to show near
misses to keep people playing. Well, here's the true story of Ron
Harris.
"
"
Harris got nervous and high-tailed it to the
Philadelphia airport to fly back to Las Vegas. He was arrested when he
landed at McCarran. After his arrest, the Gaming Control Board launched
an investigation into his activities. They found the cheating programs
on his work computer."
Mr. Slug drank the rest of his wine. "One last
thing. Don't get any ideas about trying to get rich by cheating the
slots. The casinos don't take too kindly to folks cutting into their
profits. And lower profits mean lower tax revenues, so the state also
won't show you any sympathy when you get caught. And the casinos have a
nearly 100% conviction rate."
"
"
"
She pulled out six checks from her apron pocket,
shuffled through them until she found ours, and put it down in the
middle of the table. "Pay the cashier on the way out. Hope to see you
back here again." I reached for the check, but Mr. Slug
got it first. He looked at it and then he pulled a roll of money out of
his pocket. He peeled off a double sawbuck and one of those new $50
bills that look like play money and dropped it on the table. The tips "are" good at this table.
"
John Robison is an expert video poker player
and Midwest Gaming & Travel Video Poker Insights columnist. He is
also the managing editor of Frank Scoblete's Gaming Pages at RGT
Online: www.rgtgaming.com.
|Top|
Get A Clue: Just the
facts about how slot machines really work.
by John Grochowski
Slot machines are the biggest attractions in
modern casinos, and the biggest mysteries. More than 70% of casino
revenue comes from electronic gaming devices. Those are mostly slots,
along with video poker, video keno, video blackjack and specialty games.
In some jurisdictions, that revenue figure surpasses 80%. Everyone, it seems, is trying to solve the Case of
the Giant Jackpot. But before you spend your money chasing down any
prime suspect, let's gather a few clues about slot machines and how
they work.
** A casino's overall payback percentage does not
tell you how you will do on any one machine in one session.
Even a machine's individual payback percentage can't tell you how you
will do during any one session, and we don't have that information
anyway. The casinos aren't telling us which specific machines are the
big payers and which are tight-fisted. Regardless of whether a machine
pays 80%, 99% or somewhere in between, players will sometimes have
winning sessions and more often will lose money. Yes, players will win
more often on the higher-paying game, but there's no way to tell when
the winners are coming. What monthly statistics from state
gaming boards tell us is how much a casino's slots paid in the previous
month. A published chart may tell you that in a given month nickel slots
at your local casino paid 90%, quarter slots paid out 92% and dollars
paid out 95%. That does not mean that if you play a dollar machine, you
can expect a 95% return on that session. Those statistics are
casino-wide averages that do not necessarily apply to every machine. The
same casino may have dollar games that return 80%, 85%, 99% and
anything in between. You might be plunking your dollars into a 95%-er,
but you might have hit on an 80% bandit. Additionally, those statistics
are at least a month old by the time you see them, and often they're
two or three months old. That's plenty of time for a casino to have
made big changes, for better or for worse.
** It's impossible to tell a high-paying slot
machine from a coin-gobbler just by looking at it. Put two
Double Diamonds machines side by side, or two Reel ŒEm Ins, or two
Blazing 7s. They may have identical looks, identical graphics, identical
paytables. Do they give players an identical chance to win? Not
necessarily. Manufacturers make slot programs with a wide range of
payback percentages. One machine may have a computer chip inside with a
program that in the long run will result in 88% of all money wagered
being returned to players. The identical-looking machine next to it may
have a chip programmed for a 99% return. Or they may both be programmed
for something in between. Your chances of winning are a lot better on
the 99% machine than on the 88%-er, but there's no way to tell from the
outside which is which.
** Slot machine results are as random as humans
can program a computer to be. What you see on the reels or on the video
screen is a representation of what's happening in a computer program in
the game's inner workings. Every modern slot machine, be it a
traditional reel-spinner or a video game, includes a program called a "random
number generator,'' or "RNG.'' The RNG is
programmed with numbers corresponding to potential reel stops, and it
continuously generates numbers, even when the game is not being played.
When you push the button or pull the handle to play the machine, the
number the RNG is generating at that instant determines what you will
see on the reels. There is no way to tell what numbers the RNG is
spitting out, or what combinations you are about to see. You can't see
it happening, nor can any slot executive. The only way to find out is to
play the game and see what happens.
** If another player hits a jackpot on a machine
you've just left, the jackpot probably would not have been yours if you'd
stayed put. Remember, the RNG runs continuously even when
the game is not in use. In the time it takes you to leave the machine
and someone else to sit down, the RNG spits out hundreds of random
numbers, all corresponding to reel combinations you'll never see
because no one was hitting the button or pulling the handle at that
instant. For you to have the same results as the player who followed
you, your timing would have to be the same down to the microsecond. The
random number generator runs through dozens of numbers a second. It is
extremely unlikely that your timing would so exactly match that of
another player that you'd hit the same random number. Just pausing to
say hello to the player next to you, or to order a drink, or to scratch
your ear is enough to pass by a few random numbers and change your
results.
** The odds of hitting a jackpot are the same on
every pull. It is possible, although rare, to hit the top
jackpot on a slot machine two pulls in a row. It also is possible to go
tens of thousands of pulls without hitting the top jackpot at all. Both
possibilities fall within the range of normal probability.
Let's say you have a slot machine whose RNG has been programmed with
10,000 possible reel combinations, only one of which is the top jackpot.
That means that on the average, in the long run, we will see one jackpot
per 10,000 pulls. (Some machines are programmed so the jackpot turns up
more often; others, including the big progressive games such as
Megabucks, pay out jackpots much less often). On our machine, we have
one chance in 10,000 of hitting the jackpot on each pull. What if you've
just hit the jackpot? What are your chances of hitting the jackpot again
on the next pull? Answer: They are still 1 in 10,000. What if you've
gone 9,999 pulls without the jackpot? Then what are your chances of
hitting it on the next pull? Answer: They still remain 1 in 10,000.
In that respect, slot machines work just like most table
games. In roulette, the chances of any given number turning up are one
in 38. If the last number was 17, the chances of 17 turning up again on
the next spin remain one in 38. If there have been 37 spins in a row
without 17 showing up, the odds are still one in 38. It's the same with
the slots. Whether we win or lose on any one pull or series of pulls,
our odds of winning on the next spin of the reels remains the same.
** After a jackpot, machines do not have to turn
cold to make up the payout. Any slot machine has more cold
streaks than hot streaks, but a machine doesn't necessarily turn cold
after a big hit. Jackpots are a normal, expected event in a slot machine's
life. The normal mathematics of the games will absorb the jackpot over
hundreds of thousands or millions of spins. Let's say we're
betting three coins at a time at a machine with a top jackpot of 10,000
coins, and that the machine is programmed to pay 95% in the long run. We
hit the jackpot on our first pull. How low must the payback be over the
next 999,999 spins to bring the overall percentage back to 95% for one
million reel spins? Would you believe a drop to 94.7% would do it? After
a big jackpot, results remain random. There are cold streaks after
jackpots, and there are hot streaks too, just as at any other time.
Of course, players believe machines turn cold after
jackpots. That's why slot supervisors ask you to play another spin
after a hand-paid jackpot. They don't want the game to sit vacant
because others are afraid to try with a previous jackpot still on the
reels. But the casinos are in this for the long haul, and they know the
machines continue to pay at a normal rate after a big hit. Jackpots just
blend into the background of millions of spins of the reels.
** An individual player is no more likely to hit a
jackpot in a crowded casino than in a near-empty one. More
jackpots are hit in crowded casinos because there are more machines
being played. But for an individual player, the chances of hitting the
jackpot remain the same as if the rest of the casino was empty. The
crowds around other machines do not change the odds on the game that you're
playing.
** Players win just as often when they use their
slot club cards as when they don't. Just as the RNG doesn't
know how many coins you've wagered, it doesn't know whether you're
using a slot club card. The RNG and the club card reader are separate
programs on different chips. Using the card makes no difference in your
results. Some players seem to think that since they are
accumulating comps on their club cards, the casino will make them pay
for it with a lower return on the machines. Such differential paybacks
are illegal. Anyway, the casino goes to a lot of time and trouble to
enroll you in the slot club and put you in the data base so they can
offer you incentives to keep you coming back. Are they likely to risk
putting off slot club regulars, their most loyal, valuable customers, by
skimping on returns at the slot? Not a chance.
** Players win just as often when they bet the
maximum coins as when they bet only one coin. The random
number generator doesn't know how many coins you've wagered. It's on
a separate computer chip from the coin-counting program. The percentage
of winning combinations will be the same, regardless of how many coins
you wager. There's a little selective memory at work here. Many players
have experienced cold streaks betting maximum coins, then switched to
one coin and hit a winner or two. "Aha,'' they say, "I win more when
I bet one coin.'' But players who start by betting one coin usually don't start betting more in a losing streak. That leaves fewer
opportunities for someone to say, "Aha, I win more when I bet the max.''
In the long run, everything, winning combinations, losers, cold streaks,
hot streaks, shows up in the same proportions, regardless of how many
coins you bet.
** Payback percentages are highest on most
machines when players bet maximum coins. On most slot
games, there is a big jump in the top jackpot as a reward for playing
maximum coins. It might be as simple as making the jackpot $1,000 if one
coin is wagered, $2,000 if the bet is two coins, but jumping to $5,000
for a three-coin bet. A player will hit the top jackpot just as often no
matter how many coins are wagered, but the rewards will be
disproportionately greater if maximum coins are wagered. That effect is
heightened on games with progressive jackpots. There, you might see a
game in which three jackpot symbols pay $1,000 if you bet one coin,
$2,000 for two coins, but a big progressive jackpot of $10,000 or more
for three coins. On progressive machines, payouts are usually lower or
less frequent on other winning combinations because more of the coins
taken in are used to fund the top jackpot. Players should never play a
progressive machine without betting maximum coins. If your bankroll is
such that you must play for less than the maximum bet, play a
non-progressive machine. Most of the new breed of
multi-line, multi-coin video slots do not incorporate a big jump in the
top jackpot for playing maximum coins. On those games, you'll get the
same payback percentage even if you play only one coin per payline
instead of making maximum bets.
** On video slots and other bonusing games, the
bonus rounds are part of the normal overall payback percentage.
If you're playing Monopoly, sometimes you're going to get
a trip around the board. If you're playing Wheel of Fortune, sometimes
you're going to get to spin the wheel. If you're playing Let's Make a
Deal, sometimes you're going to get to barter with Monty. That's all
part of the game, and is accounted for in the mathematics that go into
devising a slot machine. If a particular Reel ŒEm In machine is
programmed to pay 92%, then that 92% includes any winnings the player
accumulates when choosing a fisherman on the pond. One consequence of
that is that payback percentages on non-bonus spins of the video reels
are lower than those on regular reel-spinning games. The bonus rounds
then bring the video games up to par.
** When a slot attendant opens a machine after a
jackpot, he's not flipping a switch to lower the payback percentage.
An attendant may open the machine to check the electronic
record of what the random number generator says should have been on the
reels. If the electronic record doesn't match what's actually on the
reels, the spin can be declared a malfunction and the casino can deny
you the jackpot. In fact, in some jurisdictions the casino is required
by law to deny the jackpot if the record doesn't match what's on the
reels. That doesn't happen often, but it happens, and it
must be checked. In most jurisdictions, a slot attendant can't lower
the payback percentage with a simple flip of a switch. In the most
tightly regulated states, changes must be made by replacing the chip
that contains the random number generator. A gaming board official must
observe while evidence tape is broken, the old chip removed, a new chip
installed and sealed with new evidence tape. It's not impossible to
change a machine's payback percentage, but it's not done routinely
just because someone hits a jackpot. For the casino, jackpots are a
normal part of business, part of the cost of attracting customers.
** There is no "jackpot button'' casino
operators can hit to reward loyal players. Slot department
managers will do a lot of things for a loyal customer. They can give you
free meals, rooms, valet parking. They can comp boarding passes in
jurisdictions where riverboats still charge admission. They'll give you
cash back or merchandise on your players club card. But they will not
give you a jackpot. There is no such thing as an operator-controlled
jackpot button. Such a device would be illegal. Operators leave it to
the random number generator to determine jackpot winners.
When will the jackpot number come up? That is truly a mystery to
everyone; manufacturers, operators and players alike.
John Grochowski
is Midwest Gaming & Travel's Casino Q&A columnist, syndicated
gaming columnist for the Chicago Sun-Times and the author of the Casino
Answer Book, the Slot Machine Answer Book and the Video Poker Answer
Book.
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